Posted on: December 29, 2021

TwoCoolForYou
Games: 1 Reviews: 17
Now this is a proper game:
Back when games were action interspersed with cutscenes instead of cutscenes interspersed with action.
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© 1990, 2011 Electronic Arts Inc.
Posted on: December 29, 2021
TwoCoolForYou
Games: 1 Reviews: 17
Now this is a proper game:
Back when games were action interspersed with cutscenes instead of cutscenes interspersed with action.
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Posted on: November 22, 2022
sander798
Verified ownerGames: 235 Reviews: 11
Quite Aged, But Still Incredible
To be honest, if you aren't willing to put up with the ancient gameplay quirks that come from 2D sprites representing 3D objects in space that you're supposed to be aiming at while travelling and turning at a speed dependent on how many objects are in your view range (getting down to a pitiful fraction of the full speed in many encounters), the first game might need to be passed over. But parts of its presentation are impressive even today, and the storytelling of the series is a great focus from the start. There are several possible branching paths for the story and the missions to go depending on how good or bad you do, with cutscenes and chats among the pilots for it all. This game is incredibly hard if you want to stay on the "best" path, but quite fun if you can look past its age. The second game improves on the first in almost every way except story branches, and makes the gameplay much smoother, so it's easier to start with. Way more (good) cutscenes and story. Still stupid hard though, if not harder. If you want to taste the beginnings of the genre, it's still ready for you, but less dedicated gamers will probably enjoy the third game or later classics like Tie-Fighter and Freespace 2 infinitely more.
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Posted on: September 28, 2011
Freddo
Verified ownerGames: 615 Reviews: 8
The first serious PC game
Wing Commander 1 is arguable the game that started PC gaming. Sure, there were PC games before WC1, but those were poor ports from other platforms. This was as far as I know the first PC exclusive that made non-PC gamers green of envy. And fortunately for them, the game was later ported to other platforms as well with varying results (I actually like the Amiga version of WC1 more than the PC version). It's also the first game I ever played with a branching story depending on how you play the game. If you succeed with a mission or if you failed have an impact on the story, which is pretty darn cool. It is very unfortunate that the extra WC1 Secret Missions aren't included, though.
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Posted on: August 30, 2011
Rycharde
Verified ownerGames: 116 Reviews: 1
Classics of Classics!
These games set the stander for space flight sims that followed, not to mention flight sims in general. The games were where I cut my teeth on SFS/FS after I got hired on by Origin in the early 90s. Outstanding does not give the right tone and feel for these two games.
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Posted on: July 11, 2015
LiquidProj3ct
Verified ownerGames: 263 Reviews: 42
Only for classic lovers
I've played and completed both games with their two expansions. For me it was more a work that an enjoyment. I'll explain why: First, the good, you will have tons of hours of gaming with a nice history and you can lose misions without losing the game. That's pretty cool and that's the reason why I purchased it. Now, you need a joystick (I've tried with a gamepad too, but is more difficult that playing with a joystick). Now the bad: Buggy behavior playing with gamepad/joystick + xPadder (I'm very good using xPadder, it's not my problem): like you cannot use two simultaneous keys (ie, rotate/pitch), from time to time some key get stuck and the cinematics runs too fast. To save a game, you have to right click the computer (do not try to left click, because for some strange motive in my pc the game consider it a double click and goes right away to the load screen, which is pretty similar). The graphics are BMP based, the pixels becames huge when you're close to a ship and you cannot know what's happening. When you have to destroy a capital ship with a torpedo you must attack it from behind, however, since dated graphics, it's very difficult knowing its heading when you're far or close. Also, it's very easy losing the track of your heading, since you only have minimal visual references (maybe a planet). WC1 + SO1 have a CPU clock dependancy, so when you have 4 or more ships in the screen it goes to 5 FPS or similar. it's very difficult aim weapons with that. And maybe this isn't something related to the game, but my bad, but when you have your enemy targeted and locked with an IR or HS missile, sometimes the missile just don't want to fire (and you have no damaged missiles / you're at a good distance and speed).
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