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Whiskerwood

in library

4.4/5

( 5 Reviews )

4.4

5 Reviews

English & 16 more
Offer ends on: 11/20/2025 16:00 EET
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29.9923.99
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Whiskerwood
Description
From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse. Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate au...
User reviews

4.4/5

( 5 Reviews )

4.4

5 Reviews

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Product details
2025, Minakata Dynamics, ...
System requirements
Windows® 10 (64-bit), Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core), 8 GB...
Description


From city building to grand strategy, turn-based tactics to RTS, see more strategy games from Hooded Horse.



Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords. 
 

 
As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters. 

  • The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.
  • Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.
  • Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, while others will overlook pollution and happily live in even the most industrial parts of your city.
     

 
The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk. 

  • Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.
  • Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.
  • Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?
  • Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

 

 
The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis. 

  • Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.
  • Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.
  • Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.
  • Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.
  • Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

 


There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?

System requirements
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Game details
Works on:
Windows (10, 11)
Release date:
{{'2025-11-06T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

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User reviews

Posted on: November 9, 2025

Early Access review

eryngo

Verified owner

Games: 1502 Reviews: 50

Cute but harsh settlement builder

This game is Anno 1404 mixed with Timberborn. Your pioneers start a settlement on an island of choice, collect resources etc. But here is the twist: You have to pay taxes to the "claws" in form of resources, gold etc. Tax ships come to collected, every 2 days or so. The long you are able to pay your debt everythig is fine. But once seasons change, collecting food is getting harder, the winter is absolute brutal. Soon enough you struggle to keep your wiskers alive, and payoff your debts. Missing your payoffs means that your settlement will be destroyed. (shot to pieces). So far I'ven't been able to do automations. I've quit two plays (early) so far, As I didn't liked the difficulty. Then there are some annoyances; your warehouse fillsup with rock very quickly, which makes it impossible for for other resource to be stored. So make sure that you limit or reject rocks (debris) early on. to get rid of the rocks, stone cutters to make stones from rocks; nope you can't asign workers, you need apprentice to do the job. Some goes for fishermen, requires apprentice. (good luck with the brutal winters). How the create apprentices? school them, you need one skilled whisker to teach other whiskers.... How to get them: RNG (every x days new whiskers are shipped, which you can "buy"). Let's hope with the full release, those subjects will be coverd with some kind of tutorial. I did like the game's concept, didn't like playing it... At the current state: 3.5/5 stars.


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Posted on: November 11, 2025

Early Access review

Atlo

Verified owner

Games: 419 Reviews: 1

Manage a colony and pay taxes.

Don't let the the cutesy graphics fool you. This game is about survival. And on normal difficulty it is quite hardcore. It's a mix between Against the Storm, Timberborn and Frostpunk. It has the verticality of Timberborn, the heat managment of Frostpunk and resource gathering and shipping of AtS. The entire plot is - you are sent to establish a colony and pay taxes. There are 3 scenarios currently, each changing what kind of difficulty you will face. One has the tax collector show up less frequent, but pirates more often, another - the inverse. Apart from these scenarios the difficulty can also be customized. To what extent the ''cozy'' difficulty removes taxes and pirates I have not actually tested. ;( My main gripe with the game, surprisingly, is it's slow pacing. I'm into the second game year and I'm making progress at a snails pace. Instead of smelting copper into bars and making logs into planks so that I can advance into the tech-tree I have to stockpile those resources because the cats don't accept refined resources as payment... Essentially ~33% of what I make I have to return as payment for ''having granted me the privilige to establish this colony in the first place''. Apart from paying taxes there are also pirates that come by every now and then to extort you... It's a harsh life. You're still making progress, but it's just slowed down because of the entire aspect of giving away your resources. There are remedies. You can only send 25-50% of the taxes requested of you at the cost of worsening relationships with the cats. But this also has the drawback that - if you send 100% or even 150% or 200% of the requested taxes - the cats actually grant you some hard to come by resources for free; and maybe even a technology or two. Also... there's only so much they will tolerate this postponement. Every now and then they also give you optional quests that either lower the taxes or give you something in return. ''A cats love is harsh, but fair'' as they say. You may also trade some refined materials to smugglers. Essentially... what all of this does is - give you a challange, but also makes your progress real slow and tedious. It is a good game. Still in EA, so I'm surprised how it will turn out. The devs have acknowledged the difficulty is a little on the harsh side. Just a few examples of things that were changed in the few days since it appeared: *Reduced production tax by 33% across all difficulties. *Reduce Admin tax by 8 per day. *Nerf pollution generated by all heaters by half. *Speed up stone mining by 40% *Increase the capacity of all warehouses by about 60% It is, very much, a work still in progress. Playable & enjoyable though but difficult - and what the ''cozy'' difficulty does I cannot tell, but it is there.


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Edited on: November 12, 2025

Posted on: November 12, 2025

Early Access review

andykwoo

Verified owner

Games: 259 Reviews: 5

Mouse Dystopia Experiment

Looks like a cute cozy colony builder, but it is actually pretty harsh! You play as colonial mice sent by the cat crown to set up a colony on some rocky islands with harsh winters and a race to obtain enough resources to pay the crown's rising taxes while meeting the also rising expectations by your mouse colonists. Fail to make tax payments multiple times and the crown will send a man'o'war to periodically blow up random buildings in your colony. Fail to keep your colonists happy and you won't have the happiness to bring in more colonists and use policy boosters - happiness is a currency in this game as "approval". The endgame of rebellion and declaring independence doesn't seem to be in yet but the core gameplay colony builder, survival, and tax loop is in. I enjoyed the verticality offered by the islands as you can build buildings on top of each other, linking them by stairs and platforms as well as go underground in the search for ores to refine or pay as taxes. I am building what I call the "shackscraper" with multilevel housing/work places with bridging over to the mountains where I have farms and mines. Looks like a Dickensian industrial nightmare ;-) The devs are active on Steam and discord, taking in tickets and making bug fixes and balance passes. They wanted the game to be harsh and with some of the balancing it seems like they realized they went a little too harsh - I strongly recommend toning down the difficulty settings in your first playthrough until you get a feel for the game and start acquiring some of the mid-late game automation tools. Once you start obtaining more advanced structures, you will probably feel like you want to bulldoze and rebuild your colony. This is a great start and I am confident that the devs with Hooded Horse backing will make this into a great game.


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Posted on: November 12, 2025

Early Access review

Fun and addicting!

A unique economy sim where you are the leader of the whisker colony. You are in debt to the Claws...The only way out is the expand your city. You slowly gather more mice that helps you build a utopia. Competeing against time to pay tax and winter. Each detail and placement of your colony is the key to victory.


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Posted on: November 11, 2025

Early Access review

A.R.M.

Verified owner

Games: 363 Reviews: 1

Great for Early Access

They could expectation manage with this game a bit moreso but it's solid for even if it were to be released today by modern release standards. If the game released today as-is, barring any game breaking bugs, I'd give it a 4.5/5 as they could expectation manage that the whiskers never fight back and if you don't bow down you get buildings that seem to be RNG destroyed. There's no seems to be no water physicals as addresseed by it placing wooden barriers to "keep" water from flooding into tunnels... you can expand into water by placing land but it does not seem like you can expand where water exists. I didn't expect Timberborn water mechanics, but considering this game has pipes at higher tiers and even in a game that had less to it years ago in Early Access could do (Going Medieval). The biggest thing to watch out for is choosing your starting difficulty as the game can be anywhere from opressive to casual and you have no way in the game itself to change the difficulty. Maybe someone can figure out something with save file editing but I'd not hold my breath hoping for that. The game seems to be heavily logistics focused with rail as being one of the items you clearly see at tier 1 that you cannot use/build until either tier 3 or 4, it's unclear. The game requires you to mine the land, there is no way to meaningfully progress unless you want to turtle and bet on being able to trade for the materials you want... but it'd be massively infefficient. There's a resolvable bug via backloading a save or saving (if a whisker is not in a starving state)... if one is hungry and stuck trying to enter/exit a building you can save and load to free it. It will die if it's in a starving state... This is a bug to keep an eye out for. Aside from that I've only made it to tier 2 tech and the rest are only minor bugs that benefits one (that I have experianced thus far). Campfires restock themselves to full HP/fuel if one saves and loads.


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