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What Remains of Edith Finch

in library

4.3/5

( 170 Reviews )

4.3

170 Reviews

English & 10 more
19.9919.99
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What Remains of Edith Finch
Description
What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive. Each story you find l...
Critics reviews
91 %
Recommend
Eurogamer
Recommended
Metro GameCentral
8/10
PC Gamer
91/100
User reviews

4.3/5

( 170 Reviews )

4.3

170 Reviews

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Product details
2017, Giant Sparrow, ...
System requirements
Windows 7 / 8 / 10 ((64-bit)!), Intel i3 2125 3.30 GHz or later, 2 GB RAM, GeForce GTX 750/AMD Radeo...
DLCs
What Remains of Edith Finch Soundtrack
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
Description
What Remains of Edith Finch is a collection of strange tales about a family in Washington state.

As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.

The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death.

Ultimately, it's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.

Created by Giant Sparrow, the team behind the first-person painting game The Unfinished Swan.
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
2 hMain
2.5 h Main + Sides
2.5 h Completionist
2 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2017-04-24T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
2.4 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
Español (AL)
audio
text
français
audio
text
italiano
audio
text
polski
audio
text
Português do Brasil
audio
text
русский
audio
text
中文(简体)
audio
text
日本語
audio
text
한국어
audio
text
Buy series (2)
Buy all games in the series. If you already own a game from the series, it won’t be added to your cart.
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User reviews

Posted on: December 11, 2018

KingIsaacLinksr

Verified owner

Games: 466 Reviews: 5

A good bunch of stories

It really does a good job of telling its story. Whether you consider it a game is your problem.


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Posted on: April 16, 2019

Shuffleblade

Verified owner

Games: 35 Reviews: 10

Great narratively driven game

This game tells amazing stories but it is the way in which it tells them that sets this game apart. It is very creative, fresh and stimulating to play through it, also it is very well designed in the way that I never got lost or went the wrong way. The designers have really succeeded in making a game that intuitively shows you were to go while also keeping the game feeling alive.


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Posted on: June 2, 2020

benoitsmith

Games: 1160 Reviews: 6

Flawed, Questionable, Overrated

One segment of "What Remains of Edith Finch" best exemplifies how at odds I am with the wide acclaim this game gets. A number of reviewers call that segment imaginative, emotional, a high point. As for me, I cannot help calling it inappropriate, insensitive, abysmal. Yes, I'm talking about "Gregory's Story". Gregory is one of the tragically-departed members of a seemingly cursed family. You play the game from their viewpoints as each one moves toward his/her doom, with a voice-over narration giving some perspective about it. The special thing about Gregory is that he's a baby, which makes his death all the more gruesome. However, the game makes matters worse with its baffling way of sweetening the horror: while the player is asked to make Gregory progress towards his inescapable fate in a playful way, the voice-over assumes that he's been spared from agony by his own imagination. I doubt I've ever seen such a misplaced, exploitative use of the cliché about that "fantasy world" innocent babies supposedly create for themselves. The so-called "sensitivity" about death and tragedy and loss displayed throughout the game appears here as an artificiality built upon questionable storytelling tricks. That is just the worst-advised segment of a game so plagued by clumsiness as a whole, I can hardly understand how it could have been received so well. As a walking simulator, it tries to stand out by switching viewpoints, and gameplays as well, since each victim's story has its own gameplay. The execution of such an intriguing principle turns out to be a letdown, yielding a mishmash of mini-games of uneven quality, where some really nice ideas (e.g. one where you have to play asynchronously with your left and right hand, in an ominous progression) meet some terrible choices, messy controls, ugly use of the first-person perspective. All in all, I find myself unable to rate this game higher than "mediocre", and adding its questionable narration draws it even lower in my opinion.


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Posted on: June 19, 2018

A mixed bag of short stories

The short stories are generally pretty fun, and I'll probably play a few of them again - I particularly enjoyed the baby one and the fish guy one (I've forgotten their names). Others were less impressive. Ultimately, I was disappointed after playing this game. It did not feel like the "masterpiece" that had been described to in other reviews. And with just 2 hours playtime, I felt like I could have gotten nearly as much out of the game watching a video walkthrough. There was some high points, but there wasn't enough to make me recommend it outright.


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Posted on: December 31, 2018

LETIshNick

Verified owner

Games: 140 Reviews: 3

Chef-d'œuvre of a game !

Actually, initially I was pretty much sceptical about a "yet another walking sim", but after 10 or 15 minutes in the game I realised that it had something particular inside. I must admit that this one has surpassed any other game of this type. The game is a profoundly touching experience. Also, it has a pretty easter egg tied to The Unfinished Swan, the former game of the studio.


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