Posted on: July 16, 2025

bagheadfred
Verified ownerGames: 131 Reviews: 10
Great Game!
The puzzling is quite fun, the setup and payoff are very good, the characters are fun, and the whole game does some very beautiful work with the pixel art where each character moves and acts individually: watch Barres when he's sitting, and look at all the little details done in big chunky pixels, chef's kiss. I'm not a pixel art fan, it feels lazy quite often, but here it's fine art. The music is also very good, changing when you swap universes and always fitting the theme. I particularly noticed this near the end of the game in the mansion-type level. A lot can be said for the platforming, too: not too hard, death doesn't hurt or frustrate or throw you off your flow and is explained in the context of the story, coyote-time properly implemented, and seeing what jumps the kid can and can't make is very clear after only a few minutes. The English localization needs a little bit of help. Puzzles are blocks, physics, acrobatics and universe swapping. Simple, but good. The duck button bugged me because you never actually need it, then I tried it on a bench---there's a lot of little details to be had in the game, lovingly crafted bits of lace that really bring the whole thing together. The game's humor is cute, I wasn't particularly blown away, but I did smile. I finished it in about five hours. The ending, I thought, was very well handled, with the showdown between the kid and the villain of the piece coming out of nowhere but the payoff being very maturely handled. I had some problems with frame rates on an older pc (that runs 3D open-worlds just fine) and there's a weird black bar over the bottom of the screen during cut scenes, but aside from that, all smooth. Overall, support these devs, buy their game. They definitely turned out a piece of art. Not too long, not too complex, not too hard, just right, and the story is pretty good.
Is this helpful to you?