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Wasteland 1: The Original Classic

in library

4.4/5

( 48 Reviews )

4.4

48 Reviews

English
Offer ends on: 09/23/2025 09:59 EEST
Offer ends in: d h m s
5.992.99
Lowest price in the last 30 days before discount: 2.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Wasteland 1: The Original Classic
Description
For the first time in over 20 years, we are heralding the return of a much loved piece of gaming history with the classic RPG, Wasteland! Mutants. Again. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand. Venomous yellow eyes. The bl...
User reviews

4.4/5

( 48 Reviews )

4.4

48 Reviews

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Product details
1988, inXile Entertainment, ...
System requirements
Windows XP or Vista, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (compatible with...
Time to beat
25.5 hMain
34 h Main + Sides
36.5 h Completionist
32 h All Styles
Description
For the first time in over 20 years, we are heralding the return of a much loved piece of gaming history with the classic RPG, Wasteland!

Mutants. Again. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of Uzis as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race.

The year is 2087, eighty-nine years after an all out nuclear war between the United States and the Soviet Union turned vast swaths of the Earth into a hellish wasteland where survival is a daily struggle against thirst, hunger, radiation sickness, ravaging raiders, and mutants - always mutants. You are a Desert Ranger, one of a band of stalwart lawmen born from the remnants of a U.S. Army detachment who survived the nuclear holocaust by holing up in a maximum security prison. You may wear ragtag uniforms and carry make-shift weapons, but the Desert Rangers are the only law left in what was once the American southwest.

Now something more secretive and sinister than the usual roving bands of mutants and raiders is menacing humanity, and it's your job to investigate. Recruit the help you need, follow any leads you find, but beware. The wasteland is lawless desert and a lonely place, and the choices you make will shape the world around you. Better choose wisely. Your life depends on it.
  • The godfather of the modern post-apocalyptic cRPG.
  • One of the first reactive and immersive worlds that delivered persistent consequences to player choices.
  • Featuring toggle-able modern updates such as new paragraph voice over, new music tracks and updated portraits. Play in classic mode to get the original experience.
  • Awarded "Adventure Game of the Year" in 1988 by Computer Gaming World.
  • Predecessor to the 20 year awaited sequel Wasteland 2.
Goodies
manual Wasteland Survival Guide reference card Paragraphs Wasteland music Wasteland 2 unique artworks soundtrack by Edwin Montgomery
System requirements
Minimum system requirements:

Additional Notes: Minimum monitor output of 1280x720 (PC and MAC).

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Additional Notes: Minimum monitor output of 1280x720 (PC and MAC).

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25.5 hMain
34 h Main + Sides
36.5 h Completionist
32 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04)
Release date:
{{'1988-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
77 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: October 19, 2017

GOGVainaMoinen

Verified owner

Games: 218 Reviews: 12

Clunky, unforgiving, and awesome

Obviously, this game from 1988 is a little dated to our modern sensibilities. Once you get into it though, and the controls start to click, and you find yourself dreading the next time a Hexborg or Tronnosaurus pops out from around the corner, or you happen to bungle a quest beyond any hope of completing it, only to find that you can use one of a handful of your other skills to solve your problems... well, that's when you know how good this game was, and really still is. I think the only things that are almost unforgivable from a design point of view, even for it's time, are the fact that items that are dropped are gone forever, there's no way to store items other than selling them and buying them back (at a loss), and you only get one save slot, which the game overwrites every time you go to a new screen. These complaints can lead to situations where you have essentially ruined your game, if you happen to drop a necessary key card or you lose one of your main rangers. There's no going back to a previous save. Yes, combat is basically just choosing whether to attack with a single, burst, or auto shot. Yes, running in combat is ATROCIOUS. You can find yourself unable to escape, but also unable to be killed, so you just get pummeled indefinitely. The paragraph lookup system is archaic but standard for it's time, and the re-release comes with hyperlinks that bring up the paragraph and a voice over reading the text. That's nice. At least you don't have to draw your own maps! I used a guide for character creation and a few parts where I didn't know what to do next. I would recommend doing the same for the character creation at least, because there ARE a few useless abilities (and not just under powered... I mean abilities that have no use in the game because they were never implemented beyond just being able to pick them... old school!) Give it a few tries and once you get into it, it's a fun and not-too-long experience.


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Posted on: November 12, 2013

jmnemonic

Games: 451 Reviews: 1

Simply one of the best old school RPG

Played this in my teens back in the early 1990s. Played it many times, I think it was like 3 times. There was also a walkthrough that was like an in game novel. Not sure if that is included in this game package. This game is deep and long even though it was on two double density floppy disks. Anyway, I can't wait for Wasteland 2. Bring it on. Oh the fond memories of this game.


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Posted on: November 15, 2013

achoo8

Games: 122 Reviews: 1

This was the first game I ever bought

and I wasted entirely too many years of my life leveling up my #1 character to the rank of "Supreme Jerk." And to think that after spending all that time killing Steel Reavers with my proton ax, when I finally got to Supreme Jerk I wasn't able to collect any more experience. I was so TICKED! I won't be buying this game again... but GOOD GRIEF, it was FUN!!! Here's a helpful hint: there's no point in increasing your strength beyond 60 or so. You won't hit any more often and you won't do any more damage. I think my strength was something like 110 and I did the same damage as my characters with 60.


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Posted on: November 12, 2013

marrakoosh

Games: 25 Reviews: 1

Seminal game, but has its flaws

Whilst we should understand this is a big piece of computer game history, we shouldn't look on it with rose-tinted spectacles. It's not overly intuitive, it has a lot of depth you have to really dig for, and requires plenty of time and effort to fully appreciate. But you cannot escape the world, the characters and what it led to: Fallout and Wasteland 2.


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Posted on: August 16, 2021

bakeyourcake

Games: 19 Reviews: 13

Fallout's post-apocalyptic father

One of my all-time favorites. Such a simple looking game hiding a deep experience of skill building, team leveling and tactical combat. Wasteland featured a, strangely enough, mostly text-based approach to turn based combat. You'd select your attack and then read the results, such as "Brad empties his clip into a radiated giant rat." The game works as a top-down map from which you move around. Coolest thing was the open-ended way skills were handled. You could use skills (and there were about thirty of them) anytime to solve puzzles or get out of tight situations. You could try to talk to enemies instead of fighting, you could use acrobatics to entertain a group of people and win their favor. It was quite interesting and fun to know skills had uses beyond just combat. NPC's could join the party, lots of weapons, armor and locations.


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