Posted on: September 21, 2014

Machinators
Verified ownerGames: Reviews: 77
Does more right than wrong
I'm not particularly a fan of the post-apocalyptic setting but this game (as well as Fallout) have me interested because of how engaging both these series are. As for this game though, it borderlines on mediocracy and sometimes over into greatness, but much like the raids from the Wrecking Crew; you never know when it's going to come. The graphics are so-so, nothing special, but not bad either. The environments look nice whilst the character models aren't, the sound effects are average whilst the music is atmospheric and immersive. You can see what I'm getting at here, for everything this game does right there is something wrong to bring it down. However, the good side of this game is stronger than the weaker side. Creating a fully custom party of 4 and then expanding it up to 7 is great, just great and the dialogue system is awesome. They moved on from the initial keyword system to conversation words and it works nicely. Any of your characters can participate given they meet the corresponding skill. The turn-based combat is extremely fun and highly tactical, too, where positioning, weapon type and any potential skill(s) are key to victory. RNG exists and can screw you over but you can mitigate this with things like distance and "optimal range" for your chosen weapon. There're variety of builds you can make and messing around with them is incredibly fun. The story and characters are surprisingly good with a simple setup that later evolves and blends in with the world building. You navigate the map to go to locations, avoiding radiated areas and discovering hidden caches and locations. There's just A LOT to love about this CRPG and it's really up there with other similar ones and Fallout as far as I'm concerned. This game is fun, humorous, content-filled and intricate. If you can overlook mediocracy and jank you're in for a good time.
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