Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
“Keep your eyes on this one, because it’s one quality Action RPG” – Entertainment Buddha
In a world ravaged by wa...
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.
“Keep your eyes on this one, because it’s one quality Action RPG” – Entertainment Buddha
In a world ravaged by war and dominated by magic, you are the last hope for the Empire of Man against the Chaos hordes. Playing solo or with up to 4 in local or online co-op, choose a hero from 5 character classes with unique and complementary skills, and prepare for epic battles wielding some of the most powerful artefacts of the Old World.
• THE FIRST HACK AND SLASH set in the Warhammer Fantasy world, told through an all-new story written by Mike Lee (a Black Library author) and featuring a soundtrack composed by Chance Thomas.
• FEROCIOUS BATTLES: from the sewers of Nuln to the ruined streets of Praag, fight your way through monster hordes using over 180 different powers. Activate your bloodlust, a devastating skill, to escape the most perilous situations.
• 5 CHARACTER CLASSES, each with unique skills and customisation: a soldier of the Empire who can take heavy damage, a Dwarf specialised in melee combat, a High Elf who deals ranged damage by manipulating magic, a Wood Elf who lays deadly traps and wields the bow like no other, or a versatile Dwarf Engineer who can blow off steam, literally!
• AN XXL BESTIARY with over 70 monsters aligned with the Chaos Gods and unique bosses. Battle Nurgle's minions, Khorne's spawn and waves of other vile creatures!
• OPTIMIZED FOR CO-OP: solo or with up to 4 players, local or online, the class synergy and interface have been designed for co-op. Combine different skills and powers to create even more devastating effects.
• HIGH REPLAY VALUE: Story mode, a boss rush mode, countless dungeons and regular updates offer a rich and varied gaming experience. And with 10 difficulty levels, you can find the right challenge to test your abilities.
Due to numerous bugs related to:
-Broken dialogue
-Broken stats and passive abilities not applying
-Missing or broken sound effects
-Performance issues related to effects
-Gamebreaking ones, like abilities that get your character stuck in walls and quest looping
-Co-with progression bugs
Considering the developers did not and will not patch them out, recommended only for die hard fans of the Warhammer universe.
Chaosbane has 6 classes with skills learned on level similar to Diablo 3, slightly more complex as instead of just getting alternate versions of the skills, you get a number of skill points, and the higher level variants of skills are "improved" but cost more points to equip. They can be swapped freely in and out at any time, though. There's additionally a level-based "God" skill tree which has a relatively simple web of passive bonuses with major nodes that grant additional active skills, altogether making for a decent variety of combinations.
Difficulty can also be adjusted, making enemies harder but giving loot/exp bonuses. This is unfortunately not tuned very well as I was able to get a full heroic set on normal (very, very easy) as well as massive amount of exp in the chaos tower, where enemy difficulty and loot quality scale up each floor, but loot quality scales up a lot faster than the difficulty does with the normal difficulty settings.
Where Chaosbane falls short is the layout of maps and progression through the main storyline, which instead of allowing you to move forward and return to town as you like, splits each act up into an unnecessarily large number of tiny missions to go from town, to an instance, to kill or collect something, and then back to town. Each instance looks like, or is a randomly generated map of simple hallways, and while the game does have a decent number of biomes, having to go straight back to the same one again and again, into maps that all look the same, makes it less appealing than it otherwise would be.
Overall it's still decent.
As my title suggest. When you first start up Chaosbane everything feels fresh and fun. Albeit almost everything are borrowed and done better in other ARPGs. However after a couple of hours you start to notice pattern in the game. For once, there are only 4 maps (with the two expansions there are 6 maps) and that is a very bad decision from the developers. Running through the same map for the 10th time is not fun at all. Then comes the next gripe with the game, it is too easy. I played through normal with the tank and on all bosses except the first one, my hp regen was faster than the damage received. So I was just standing there smashing away on the boss, not caring about anything.
The final minus I have with the game are the story, both for the game, and the expansions. they feel like they were written by a 10 year old. Nothing new here. You have done everything at least 10 times before in other games.
The final verdict is an ok game for Warhammer or ARPG fans.
Very mindless hack n' slash ARPG. I could only play an hour and a half before quitting. It just doesn't grab me, which is sad given how absurdly rich the old Warhammer Fantasy lore is. I know story isn't a major focus for most ARPGs, but even in that aspect the game just feels like it's checking off boxes, trying to do the minimum and nothing more than that.
It was, however, functional, so I cannot give it 1*. It gets points for working at launch, which I cannot say for some other games I've gotten from GOG.
If you can get it dirt cheap, and REALLY want to play something mindless and simplistic, maybe? Otherwise, hard pass. There are so many better ARPGs out there. Hell, there are worse-playing ones that are at least interesting. I cannot say as much for Chaosbane.
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