Warhammer 40,000: Fire Warrior © Copyright Games Workshop Limited 2003-2019. Fire Warrior, the Fire Warrior logo, GW, Games Workshop, T'au, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.
Multiplayer is only available via LAN.
Multiplayer is only available via LAN.
Game length provided by HowLongToBeat
Posted on: December 30, 2024
plasmon_pines
Verified ownerGames: 50 Reviews: 2
It's quiet.
It's quiet.
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Posted on: January 25, 2022
FoxDie978
Verified ownerGames: 76 Reviews: 1
Unplayable
always love a game that breaks itself and makes it literally unplayable if you try to fix it. might be a good game but now that it doesn't even launch even though I did everything that was explained by others to do. what a joke.
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Posted on: April 2, 2022
mortyficator
Verified ownerGames: 464 Reviews: 1
gg
Game is closing at the start of second level. What else is there to say. :(
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Posted on: July 26, 2019
Regenerator
Games: 1120 Reviews: 21
A mediocre FPS for Warhammer 40k fans
At the time of release this game was billed as a sort of "Halo-killer." Well, the fact that Halo is on its sixth main-series game at the moment while there hasn't been another Warhammer 40k FPS after this one should tell something about how successful this game was. It's a pretty by-the-book FPS with really nothing but the setting to set it apart. Unlike Halo it lacks any real sort of variety or scale, both in terms of gameplay and level design. There are no vehicle sections apart from an occasional turret. The storyline is very straightforward with the protagonist utterly devoid of any character or initiative of his own. Some of the gameplay quirks seem to have been implemented in Halo's wake - for example the regenerating shield system and the 2-weapon carry limit (though the latter is actually a lot more frustrating than in Halo because for some reason you MUST carry at least one Tau weapon at all times, which leads to some frustration as you are less likely to find ammo for it). Because of the setting the levels are rather bland and are all finished in a very similar brownish/orange-ish colour palette. Unlike Halo this is largely a corridor shooter, so you won't be seeing much in the way of wide-open spaces. First levels feel like a lot more like Medal of Honor, with fighting in the trenches, but soon dissolve into similar-looking spaceship and base interior corridors with various colour-coded keys and corresponding doors. One of the game's biggest failings are its weapons. You get a very standard selection of machine-gun/shotgun/sniper/rocket-launcher/rail-gun with minor variations, but none really feel good to use in the way Halo's guns did. Coupled with a weird console-oriented aiming system where your rounds never quite go where you want them to it all makes the shooting mechanics somewhat unsatisfying. It's not a bad game but it was deservedly drowned out by clearly superior competition back in the day and only really holds sentimental value.
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