Posted on: May 22, 2021
Early Access review
Munkee79
Verified ownerGames: 528 Reviews: 30
Hyperkinetic Doom? Not really.
Viscerafest wears its Doom inspiration on its sleeve, from the weapon UI to the sprite-based enemies and environmental objects, while pursuing its own balls-hard slant on the combat -- and this is where it stumbles right off a cliff for me. The character, setting, music? They're fine. The manual limited checkpointing system is pretty clever. The level design, taken in a vacuum, is... alright. But the only way to survive in this game is by bunnyhopping around fast enough to avoid enemy projectiles, in extremely boxy and rather closed-in levels that don't really allow you the room to do this properly, while affording you an utter pittance of ammo and thereby expecting you to maintain pinpoint accuracy and punch the smaller enemies whenever possible. While trying to bunnyhop through claustrophobic levels and your targets are single-facing 2D sprites in a 3D environment. I don't think I should need to explain further why this comes together as a horrible clashing of elements. There is method to the madness, but it doesn't feel like I'm learning anything, adapting, or getting better. I'm just throwing myself into the meat grinder however many consecutive times it takes until just enough of the enemy shots happen to go wide that I don't die. Go look up some free Doom mods! There are probably plenty you haven't played yet that are a better time than this.
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