Posted on: October 7, 2024

Lenoen
Verified ownerGames: 37 Reviews: 1
Vaporum
Good mix of puzzles and combat, along with an intriguing storyline
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Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.
Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.
Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...







Game length provided by HowLongToBeat
Posted on: October 7, 2024

Lenoen
Verified ownerGames: 37 Reviews: 1
Vaporum
Good mix of puzzles and combat, along with an intriguing storyline
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Posted on: September 9, 2021

WereSquirrel
Games: 660 Reviews: 8
Excruciatingly slow regenerating mana
"Gadget energy" regenerates at a glacial pace. This is a huge design flaw since you have the choice between playing optimally by waiting the 2 min (seriously!) it takes for a starting mage-type character's mana to regenerate, or charge ahead not knowing whether you would've needed that full charge in the next fight. There's no Rest feature, unlike Grimrock, and no energy recharge points in the dungeon. Besides this dealbreaker, the atmosphere is good with a world that's the most detailed so far in a grid-based dungeon crawler. Combat is hard with very fast-moving enemies, but you have a well-made mode that freezes time if you need help dealing with those. Too bad about the bizarre mana design, it's like the devs liked the look and feel of old dungeon crawlers but didn't quite understand the underlying systems that made them click. What makes it even weirder is that they made health a finite resource by giving you a set amount of healing items, and no innate health regeneration. Why then adopt a different design for mana, but make the regeneration absolutely tiny so it's infuriating, unless you invest all your points for a dozen levels in it?
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Posted on: January 3, 2019

YumItsTasty
Verified ownerGames: 73 Reviews: 3
Not-Quite-Grimrock
It's an enjoyable grid-based dungeon crawler that is very comparable to Legend of Grimrock. While combat is not as varied and the level design not quite as great as in Grimrock, it does offer more of a personal story. If you like the genre its definitely worth checking out.
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Posted on: December 16, 2024

Zezimwall
Verified ownerGames: 77 Reviews: 3
Good grid based game
My only complaint is that the combat is slow and boring. The level design and puzzles, however, are nice
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Posted on: March 24, 2025

lord-ondrii
Verified ownerGames: 197 Reviews: 10
Nice alternative to open worlds
Interesting story, turn or real time combat - depending do what you prefere, challanging enemies. I fully recommend to try!
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