Posted on: March 26, 2023

Patejl
Games: 373 Reviews: 18
The best slovak RPG!
Its a nice smaller steampunk dungeon crawler. You have amnesia and waking up on island in front of some strange lonely tower. Of course, our hero have to check what's inside! Mad robots everywhere and you seems to be somehow connected with this madness. Well, still better than Grimrock's story, right?! You control just one character. so no party creation in here, no dialogs, no deep story. Sadly, used RPG skill system is trully minimalistic. To be honest, whole first floor wasnt much fun. It looked like a cheap indie RPG with steampunk flavour. This sounds badly, but hearth of this game is somewhere else As a Grimrock this game is all about fighting throught enemies and traps in tower and solving many puzzless oddly placed into this steampunkish tower. Puzzles are relatively easy, but funny. Main plus of this game are two things: dark claustrophobic atmosphere and mostly combat! Combats arent much original, but they are challenging, very satisfying and trully fun! You are fighting usualy in very small closed areas. Your only chance for survive on higher difficulty levels is turn based slow mode, which can be enabled anytime you want. And dont you think you will be overpowered in late game. Difficulty of fights slowly growing up, so good tactic and looking for best equipement is a key for survive. Fights were great from start to finish. True reason why to play this to finish. Good job, devs! Only cons here is final combat. Its kinda unfair, especialy on higher difficulties. And opened ending sucks. Overaly nice little dungeon crawler with focus on combats!
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Combat takes place in real time. Each enemy has a distinctive set of strengths and weaknesses so you have to employ different tactics to beat each one. Weapon types have each a set of unique bonuses and behaviors which adds more depth and thought when choosing what weapons to equip.
Solve intriguing puzzles and level-wide objectives where you have to use both your wits and reflexes. While most puzzles and riddles are contained in a single room, progression objectives can span an entire level or even multiple levels.
Instead of increasing the abilities of your human character, you will improve an exoskeleton rig you wear. The game combines a "you are what you wear" aspect with a long-term development of your exo-rig. The gadget-based system allows you change your loadout of gadgets at any time, giving you a great deal of flexibility to deal with various situations. On the other hand, as you progress, you get to unlock useful circuits on your exo-rig, gaining significant permanent attribute bonuses and passive skills.
Stranded on a small islet in the middle of an ocean, you enter a gigantic mechanical tower. Nothing makes sense to you, but it is all strangely familiar...











