Posted on: October 4, 2015

nipsen
Verified ownerGames: 111 Reviews: 3
A romantic fable
In the way that the World of Darkness table-top game rules has a certain appeal to role-playing gamers who don't really like role-playing games, Redemption is a game that perhaps appeals most to gamers who don't particularly like video-games. Although the game itself is good enough, with it's pausable rpg-mechanics mingled with action-style gameplay, presented quite well with Nihilistic's NOD engine - the appeal of Redemption essentially lies in the story-telling. From the introduction in the manual when it comes to the main protagonist's fanatical personal faith and quest for salvation under the Church in the war against the heathens. That then flows into where the game starts in Prague, and the lead up to Christoph's fall from Grace. And on throughout the ages to the promised redemption (if the player so chooses to seek it). It is all such an artful introduction to the politics and the vampiric clans of the World of Darkness, that Redemption actually stands as perhaps the most interesting entry-point into the World of Darkness that was ever written. Whether it is from the perspective of introducing the fairly modest background of one of the second generation vampires, that would eventually become a supremely powerful being (that is, originally young love-sick Christoph, fallen holy warrior). Or if it is from easing the reader/player into the philosophy that guides the different vampire clans, Redemption is written with a kind of care for it's potential audience that White Wolf never had. Meanwhile, even if the overall story-line is quite linear, it is also worth noting that Nihilistic used the opportunities for interactive story-telling in this game quite well. As there are certain choices you can make throughout the game that essentially is a way to test poor Christoph's sense of morality without the Holy Church's guidance binding him. Overall, a memorable game that every gamer should play. And that every designer of videogames could learn much from.
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