Vampire: The Masquerade® - Bloodlines™ 2: Premium Edition
Description
Vampire: The Masquerade® - Bloodlines™ 2
You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This mysterious entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle. In se...
Vampire: The Masquerade® - Bloodlines™ 2: Santa Monica Memories, Vampire: The Masquerade® - Bloodlin...
Description
Vampire: The Masquerade® - Bloodlines™ 2
You are the Nomad — an elder vampire awakening from a century-long slumber, new to the modern nights. Trapped in your Blood is a stranger’s voice. This mysterious entity, a vampire detective known as Fabien, will be your guide to 21st-century Seattle. In sections of the game, you will explore the city through his eyes as you revisit a cold case from a hundred years ago that threatens undead and mortal society.
Hunt your way through a modern-night Seattle on the brink of an open supernatural war in Vampire: The Masquerade - Bloodlines 2, where visceral vampire action meets a neo-noir murder mystery. Navigate the vampire Court of Seattle and its dark underbelly in this action RPG, realized by the BAFTA award-winning studio The Chinese Room.
Vampire: The Masquerade® - Bloodlines™ 2 - Santa Monica Memories
Your haven becomes a shrine of memory, adorned with iconic relics. Each clan you master leaves its mark, as a neon sign blazing in tribute to your achievements.
Contains a day-one Cosmetic Pack to decorate your haven with iconic items and clan neon signs.
The Kindred of Seattle call him Prince Campbell's attack dog. What happens when the leash that holds him finally snaps?
Experience Seattle's underworld through Sheriff Benny's brutal perspective in this Story Pack.
Contains new playable story content, combat mechanics, and Phyre outfit.
Vampire: The Masquerade® - Bloodlines™ 2 - The Flower & the Flame (Releases: Q3 2026)
Her art skirts the boundaries of life, of undeath, of Blood, and of the social mores of Kindred society. She will become a legend. However, every masterpiece needs a canvas, and there is much work to be done.
Experience Ysabella's dark artistic journey as she seeks to create her magnum opus in this Story Pack.
Contains new playable story content, combat mechanics, and Phyre outfit.
Impossible to attribute keyboard key AZERTY or QWERTY same thing. With microsoft controller (or another pad) the left joystick for the character movement work randomly... Sometime it's work and sometimes not why ? I don't know... The problem is the left joystick work perfectly in menu.
It's not me only but I found many topic who the other player encounter this problem. The game it's not finish...
I preordered this when it was first open to do so. Advertised as VTMB2. It looks nice. The voice acting is OK. The combat and world are OK. But the story and world are nothing compared to VTMB1. If they had advertised this as a WOD/VTM game, it would have been fine. That is the 1st issue. Secondly, this is a WOKE game. Strong emphasis on DEI, the matriarchy and making all men stupid, LGBTQ+ etc or weak. Some of the combat noises for the male protaganist are still feminine. They didn't even bother giving the male character a different name. Oh well, it's not horrible. The story itself is OK and the city is looks nice. There are even some vague refernces to characters in VTMB1 including Nines and even Chunk. So I'll keep playing, but don't think this is VTMB2 or you will be very disappointed. No tactical clothes, no weapons you can keep, no stat system beyond abilities. It is nice being able to use abilities form the other clans though, and you can read a little lore. If you like RPGs, don't bother, if you like stories it might be OK, as long as you look past the woke. For the required fields, it runs great on last gen (high end) PCs.
I have now finished the game, all of the above stands. But I will say the story is good, if predicable by about 50% of the way through. You could give it another go, it does have multiple endings. Once you get a bunch of abilities, combat becomes very easy, but they do add stronger mob enemies as you progress which keeps it interesting.
I paid $100.00 for the premium version in 2019 as a pre-order. Now it's on sale for $89.99 and is missing the Santa Monica Memories DLC (selling for $11.99) that I already paid for.
EDIT: The Santa Monica Memories DLC was added a day later so that issue is resolved.
Over Hyped Hate vs Reality
Bloodlines 2 has been getting dunk on long before it was released, and the internet had a field day calling it shallow and disappointing, mostly because it does not try to be a full on Bloodlines sequel in RPG depth. Some of the criticism made me chuckle and wonder if people were taking their childhood traumas into the wrong forums.
Setting the jokes aside, when I put expectations on the shelf and played the game for what it actually is, I found it surprisingly solid. The developers were upfront about wanting a smoother, more accessible experience, and judged by those goals, the game does a lot right.
Gameplay and Combat
The combat feels fast, punchy, and satisfying. I am still getting the hang of it. At times every hit made me feel like a vampire ninja; other times I flailed around like I was swatting a fly with a pool noodle. That is definitely me, not the game.
Sneaking is hit or miss. I tried splitting a ghoul from a group by throwing a bottle. He reacted, turned, even said he would check it out, and then just stood there. Maybe a bug, maybe shy AI, but it definitely broke my flow.
Still, when combat clicks, it clicks. I can sneak, feed, go full brawler, and enjoy the freedom without needing a doctorate in RPG mechanics.
Story and Characters
The story leans into a dark vampire noir vibe very well. Dialogue, world building, and character interactions make me feel like a part of a hidden supernatural underworld.
Early on, the story threw a few surprises. Fabien, the voice in my head, somehow knew I was the Nomad before I even said anything. Did he peek at my brain? He was also far too calm and collected for a Malkavian, who are usually unpredictable.
Then there is Safia at the Weaver. She acted like she had read my biography before I even opened my mouth. It is like claiming you are a movie expert after only watching the trailer.
These quirks were amusing and did not ruin my experience so far. Tolly is another interesting character. He seems simple at first glance, but I am not convinced we know everything about him yet.
Blood Resonance and Masquerade
Bloodlines 2 ties NPC mood to feeding with the Blood Resonance system. Pink Sanguine NPCs let you feed voluntarily. Red Choleric and Purple Melancholic types usually require a fight or a chase. It is clever and situational.
Masquerade management can be tricky. Some NPCs walk in tiny loops, making the density feel awkward. Hostile NPCs need to be dragged to an isolated place to feed. Chasing NPCs is a lottery; you can only hope they run somewhere quiet.
On Normal difficulty, Masquerade violations build at a predictable rate. Bite and run and you can jump into the red quickly, though single mistakes are not catastrophic. The thresholds felt inconsistent depending on who witnessed what. Feeding in view of a cop escalates things instantly.
Overall, the system adds personality to feeding, but it all feels slightly rushed.
Graphics, Sound, and Performance
Performance is the most inconsistent part. I encountered frequent micro stutters, shadow pop-in, and geometry flickers. My system is fully capable (Ryzen 7 5800X, RTX 3070, NVMe SSD). Cyberpunk 2077 ran smoother on similar settings, suggesting optimization issues.
Several visual effects are baked in and cannot be disabled from within the game, like motion blur. Higher presets auto-enable ray tracing, causing instability. DLSS performed poorly, while FSR introduced artifacts. I eventually installed a mod to disable these settings, after which the game ran much smoother.
Voice acting is excellent. The only annoying thing was the giant dialogue arrow that yells "click me." It killed the vibe. The sound design and music were strong enough to recover it, creating a strangely peaceful atmosphere.
Character Choice and Minor Bugs
I am playing a Toreador who calls themselves a traveler. I am not sure how much the background will affect the game later on, but it fits the mood. This is about the only thing that feels somewhat true to the original Bloodlines, where your clan choice was more about your personal narrative than rigidly locking content.
I found performance bugs, but to be fair, nothing game-breaking yet, which is ironically reminiscent of the original game's launch state. They were mostly cosmetic issues, graphical glitches, and stutters that could be fixed with easy tweaks. While it would've been better to have none, it was somewhat expected.
Final Thoughts
I am not incredibly deep into the game yet, but I am having fun. The game is stylish, engaging, and atmospheric. It is not a copy of the original Bloodlines and it never claimed to be. It is a good vampire game burdened by expectations.
Naming it Bloodlines 2 probably did not help. People expected a direct and extremely deep sequel. A different title might have set expectations more fairly and prevented a lot of pre-release judgment.
I am a long time BL fan, dozens upon dozens of playthroughs, and I have been longing for a BL2. This isn't Bloodlines, but that's okay, it's just unfortunate it has that baggage and sounds like many people won't look past it. I find myself having a lot of fun and totally forget that I supposed to be playing a "Bloodlines" game.
I'm having fun being a badass elder vampire, popping out of peoples' shadows, munching on them, then telling their buddies to snap their own necks all together. The game is flawed (as was BL) and combat is janky at times, but it's still a lot of fun for me. Characters are pretty solid, with outliers in both directions, and the same goes for the voice acting. Until a second playthrough, I don't really know how much the choices truly affect the game, but I feel like at least the dialogue options give at least a bit of roleplay.
If you don't care about Bloodlines, or are willing to accept it's just the name and judge the game on its own merits, it's quite an entertaining game even if flawed.
Updated: After finishing the game and poking around more on a new playthrough, it really is quite linear and doesn't seem to really offer much in the way of replayability; unless you're really interested in trying out different clan passives since all the other abilities and perks are available to all clans eventually. The clan interactions are relatively minimal, mostly some flavor in dialogue, an occasional clan-based option, and a few reactions from NPCs. Seems as no matter what, certain people will die, and ultimately it's the same outcome albeit with a few different ending slides depending on some of the choices. At least at release and I haven't gone through and tried to 100% it so I may be missing some differences, but it's not going to be a lot.
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