Recently Updated - Full Metal Mode
Valfaris’s take on New Game +. Restart with your entire collected arsenal and upgrades to face off against more difficult enemies, battle buffed bosses encounters, and seek out the new Destroyer class weapon!
After mysteriously vanishing from galactic...
Recently Updated - Full Metal Mode
Valfaris’s take on New Game +. Restart with your entire collected arsenal and upgrades to face off against more difficult enemies, battle buffed bosses encounters, and seek out the new Destroyer class weapon!
After mysteriously vanishing from galactic charts, the fortress of Valfaris has suddenly reappeared in the orbit of a dying sun. Once a self-contained paradise, the grandiose citadel now plays host to an ever-growing darkness.
Therion, a fearless and proud son of Valfaris, returns to his home to uncover the truth of its doomed fate and to challenge the arcane evil at its very heart.
Key Features
Skulls in space! Gore in space! Metal in space!
Savagely reduce foes to piles of gibs with an array of brutal weaponry
Explore a diverse range of tainted environments as you venture ever deeper into the dark world of Valfaris
Dominate ranks of deadly enemies and bosses, from the weird to the grotesque (and some that are just grotesquely weird)
Gorge your eyes on devastatingly awesome pixel art hand-crafted by Andrew Gilmour
Feel the power of a seismic soundtrack by extreme metaller and former Celtic Frost guitarist, Curt Victor Bryant
Forged from the ground-up by the team behind cult hit Slain: Back From Hell
Popular achievements
Just Another Bug Hunt
Defeat the Bloodstalker Queen.
common
·
31.96%
Trash Compactor
Defeat the Junk Gargoyle.
common
·
42.78%
Get Used To It
Die for the first time.
common
·
81.15%
Slain!
Die 50 times.
common
·
30.02%
Take Them Down
Slash and destroy 40 projectiles in a single playthrough.
common
·
34.94%
I Seek Power
Upgrade a weapon for the first time.
common
·
45.75%
Goodies
Contents
Standard Edition
Digital Deluxe Edition
OST (MP3)
Artbook
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I love pixel art and this game has the best one i have ever seen. Beautifully animated gore and madness, i love it. The music and the weapon upgrade headbanging is the cherry on top of the cake. All the boss fights are brutal but incredibly satisfying thanks to the constant feeling of METAL
Very metal, adolescent and brutal. It's not the hardest game I've ever played, but the challenge is definitely there. It is short; I took around 10 hours to beat it with over 300 deaths, but the checkpoints put you right back in the action quickly.
The art is great, I love the music, and the action is tight and arcadey. Worth the price in my opinion.
..we might reach groundlevel with the next one.
Still good pixelart, still sluggish and sloppy controls. Even worse when you are in a mech, Still awful hitboxes. The worst part by far is the music, tho. 5s of the most generic metal looping over an over gets really grating, and really fast.
In the arcades on Metal Slug on Contra for the NES, a player may be expected to practise to overcome whole levels or large segments at once. Valfaris takes this concept but modernises it considerably, offering upgradable weapons, the ability to increase the players stats, checkpoints, and a more expansive level design. Whilst playing like the aforementioned, the maps are more akin to Metroid or Castlevania, linear but sprawling with some platforming rather than a simple run and gun. More so, though the game is nominally split into levels and the player cannot back-track but the entire campaign takes place on a single interconnected map. This and the absence of loading screens really helps the game flow.
Off the critical path, small side challenges are offered to reward the player with health or weapon upgrade tokens. The player here must make a decision, which allows for difficulty to scale with player skill. A less skilled player can spend health tokens on checkpoints, but a more skilled one may retain them for increased maximum health or trade them for weapon tokens at the expense for having to play through more of the level without dying. This also may encourage players to scavenge for more hidden tokens or try to better themselves by skipping certain checkpoints.
The controls being limited to mimic an 8-way dpad further cements its old school style. But some weapons overcome this limitation, and many enemies are restricted in the same way. Also, the level design is solid and fair; there are no nasty surprises and the player is fairly taught about upcoming hazards, and then challenged. All of the above generate an experience that is very fun to play even when failing. Simply put, if the player is good enough or knows the level well enough, he wins. If a player is lacking, he will fail.
I estimate the base challenge as reasonable; I'm not the most skilled, but overcame it without feeling crushed by the difficulty. For the daring there is the new game plus.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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