Posted on: July 12, 2018

miketsukamibo
Verified ownerGames: 380 Reviews: 7
A unique mix and a quality gem!
I feel like most of the negative reviews were by people, who only relied on gog/steam recommendations and didn't really know what they're getting into when buying the game. So I thought I'd give my 2 cents. Valdis Story: Abyssal City is not a game where you button-mash your way to the end or a game where you can switch your brain off. It's closer to Devil May Cry and Darksiders 2 - there's a style meter and combos, but also crafting, a skill tree and magic. A lot of info is provided as dialogue or item descriptions and after stage 1 you find a training dummy you can beat up to your heart's content and learn combo attacks. In the beginning you need to take some time to learn the ropes. Because dare to do something stupid or not pay attention and you will get punished! So it's not a walk-in-the-park-game. However if you're willing to learn, you'll be able quickly to do some pretty cool moves like combo locking enemies etc. Sound, music, art and animations are well made. Be sure to watch some gameplay to make sure they suit your taste before buying tho. There's not much to the story. There is a lot of lore however, which you can unlock from side quests. Unlockable lore is different depending on the character you play as. Each of the 4 characters has different strengths, builds and play style and slight changes in dialogue. There is a fair amount of backtracking, but rewards are worth it and either make your character stronger or let you explore different play styles. Controls are tight. I did runs with a keyboard, a noname gamepad and a xbox 360 controller. Had no issues, so I'm baffled that so many people complain about the controls. Tho I guess every setup is different. All in all it's a unique mix of genres and one of the few platformers with good combat and dynamic action - a polished high quality gem. And ultimately fun! Also a lot of player feedback has made it to the patches after release, so shout out to the devs for that.
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