In UNDERTALE you play as a human child who falls underground into the world of monsters. Now you must find your way out... or stay trapped forever.
Welcome to UNDERTALE, an RPG game where you don't have to kill anyone. Each enemy can be "defeated" nonviolently. Dance with a slime. Pet a dog. Whisp...
In UNDERTALE you play as a human child who falls underground into the world of monsters. Now you must find your way out... or stay trapped forever.
Welcome to UNDERTALE, an RPG game where you don't have to kill anyone. Each enemy can be "defeated" nonviolently. Dance with a slime. Pet a dog. Whisper your favorite secret to a knight.
Or, ignore this choice and rain destruction upon your foes.
But your journey will take determination. Each adversary has unique bullet patterns that you must dodge as well (don't worry, it's not that hard).
Killing is unnecessary: negotiate out of danger using the unique battle system.
Time your attacks for extra damage, then dodge enemy attacks in a style reminiscent of top-down shooters.
Soulful, character-rich story with an emphasis on humor.
Created mostly by one person.
Become friends with all of the bosses!
At least 5 dogs.
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
One of the best games of the 21st century, and maybe even onward. If you've never heard of this game, please do yourself a favor and do as little research as possible before playing it. It's absolutely worth going in blind and enjoying it your own way without any external influence. Grab the soundtrack once you've finished it, and go play DELTARUNE if you're craving more. Then grab those soundtracks too.
This game has genuinly clever ideas, and is full of surprises. The "bullet hell" gameplay is engaging, as well as the "act" style combat. There are fun moments (not hilarious though). But in the end I never really cared for the world it sets out to build. It hints at would could be a truly engaging game, but never fully delivers, and is so busy both trying to be clever and trying to be silly, that it forget to tell an engaging story. (I never plays those game it references, so I does nothing for me)/ There are also pacing problems. The end part feels really rushed, and repetitive, while near the begining are more graceful and atmospheric moments (that participate in the world building). (Also, but this is a problem with the genre it copies, it's really a drag to HAVE to press a button to scroll text one or two lines at once, and there is LOTS of text. give me more texte at once, or just unroll the text whitout me having to have to intervene.)
People will often bring up community when taking about this game, don't listen to them, they are fools who create nonexistent problems for themselves.
Undertale is one of the best things that happened in this boring industry in a while, its charming, its clever, serious when it wants to be (and only then) and perhaps most imporantly - its doing things that are only possible in a video game.
Telling too much would really spoil the fun, so if you can get past the graphics (but it does have its charm) do yourself a favor and get it!
For those who check my Lybrary and don't see the game there - that's merely becuase I own it over on Steam and just posting a review here to help spread my thoughs that no one has really discussed.
First off, it's a fine game. A charming and cheeky little game with some Yume Nikki & Earthbound inspirations in tune and darker themes not entirely apperent from the start but very clear after the fact. You'll end up loving or just enjoying most of the characters and even the one off enemies. Even ones you dispise at first. The simple sprite graphics also just add to those feelings of a cute little adventure only to be subverted right at the end depending on which path you're doing
Gameplay is rather basic, a mix of simple RPG actions and bullet hell. Nothing too complicated even late into the game aside from one Boss. Honestly I felt it should have had more.
Now for the bad - You're only gonna get about three playthroughs max if you're gunning for all the endings, plus the small randomzed events each run. After that thre ain't much to do besides hunt for easter eggs.
As well I can't help buy critize the games heavy handed message of Pasifism vs Attacking. Its very white and black and doesn't offer any grounds for discussion on the middle grounds; such as fighting in self defense. But that's likely a too serious and long winded discussion for a game this short. And if you get the bad ending, you'll have to reinstall the game or else you'll be stuck in an endless loop of still getting the bad end even if you did all good. This isn't a bug, it's an intended feature that's relevent to the Meta plot by the developer.
I whole heartedly recommand it despite its handful of flaws. Maybe pick up the Switch version for the exclusive bonus boss if that bothers ya.
An RPG and bullet hell game. Help the fallen child escape the monster filled underground.
The game is generally silly, light-hearted, full of quirky NPCs and humour, and I found it pretty funny overall. It's also very fond of meta gags, and there's a surprising amount of your actions it pays attention to, which makes interacting with its world interesting. The battle system involves the lone player character and your enemies taking turns to act, with you needing to complete short bullet hell segments to avoid enemy attacks and survive. Your actions boil down to attacking and killing your enemy, or subduing them mercifully, with the latter usually being a different kind of puzzle for each enemy you face. This is fittingly escalated to epic proportions during boss fights, thanks to the more intense attacks and music. The art style is retro inspired and quite charming too.
I would recommend this overall, to those fond of this style of humour, JRPGs or even bullet hell games.
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