Posted on: October 27, 2024

King13Rat
Verified ownerGames: 2 Reviews: 1
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Game length provided by HowLongToBeat
Posted on: October 27, 2024

King13Rat
Verified ownerGames: 2 Reviews: 1
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Posted on: December 14, 2024

Brenze
Verified ownerGames: 18 Reviews: 2
The game used to be great
Years ago back when expidition dropped. the game was super fun. Nowadays, PSI is near impossible to play, innervation is an affront to God, and you're 10x more squishy?
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Posted on: June 10, 2025

DanyUP
Games: 187 Reviews: 8
Disinstalled during the tutorial
Delusional. Stopped when doing the tutorial. Stealth is just nonsense: it's impossibile not to get caught with a realtime movement on an isometric game. Immediately disinstalled.
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Posted on: May 8, 2025

KillenSmith
Verified ownerGames: 16 Reviews: 4
Unnecesery complexity.
Havent played much of it, barely completed the first fiew quests.. but from what i have seen, the game is clunky, unintuitive, painfully slow (even when increasing traverse speed), unecceserily complex, requires me to abuse the game systems. and the characters are boring, and the artsyle is ugly, Not bad enough for me to refund, but it is a massive waste of time and probalby wont continue playing. Maybe If I invest a 100 hours into learning it, it might become enjoyable, I am not willing to do that. I got better stuff to do with a 100 hours.
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Posted on: April 21, 2017

Kakrafoon
Verified ownerGames: 255 Reviews: 6
9/10 would go underground again
This really takes me back to Fallout 1/2 and, to a lesser extent, Arcanum. Scavenging the trash bins of Core City for crafting materials evokes definite nostalgia. All in all, Underrail is a fantastic game that could be even better with increased production value - but it is already impressive as is. A few more sound effects, weapon classes (shotguns, especially) and a few more crafting options (for basic materials) would certainly not hurt. Also, an ingame map would be appreciated. Navigating the underground on foot, being forced to sketch a map on actual paper has its merits, though. The Oddity System, where the player levels up by finding curios and knickknacks in the underground and XP is not awarded by picking locks and killing rathounds is a very good idea and should be the new baseline for all RPG type games everywhere. It does lack the iconic atmosphere and general defined tone of Fallout, and some aspects may feel a bit thin, but it is solidly built (with a clever, functional interface) and absolutely massive in size.
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