Posted on: December 31, 2017

Drakengard
Verified ownerGames: 293 Reviews: 1
It falters more than it succeeds
I really want to love Underrail, but after roughly 19 hours I'm just going to stop rather than continuing to smash against the walls of this maze to try and figure out if I can continue or if I need to restart yet again. The game sells itself as being a hardcore CRPG that returns to the roots of the genre. Unfortunately, what they really made was an old school game with none of the modern aspects that made the genre playable today. Underrail's quest system is poorly tracked. The world navigation is tedious and slow. The inventory is cumbersome to navigate and sort through. In game information is poorly documented and difficult to grasp intuitively. What is perhaps most sad though is that much of that could be forgiven if the stat system wasn't so horribly rigid. A new player should not need to consult a guide so they don't have to make half a dozen characters that will sputter along for hours before hitting an insurmountable wall. But alas, I did and I still faced issues because updates over the game's development lead to mechanical discrepancies in stat requirements and builds. A system should not be so strict that missing one point in a major stat derails everything on a build. But that is what Underrail does and does so under the guise and excuse of being "hardcore." I don't buy that excuse though. Underrail is simply a deeply flawed project. There's something great buried underneath if you are willing to subject yourself to the torture of unraveling it's improperly documented systems. If that to you is what a hardcore CRPG is, then this is fully for you, but from my perspective it's just a game that doesn't properly repect the player or their time.
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