Posted on: May 26, 2017

Khadgar42
Verified ownerGames: 573 Reviews: 10
The wrong tunnel to old school
It's a nice game with a great atmosphere, loads of decisions and character building like the so often mentioned Fallout. Nice post apocalyptic setting in an underground railroad/subway setting. But it tries so hard to be old school that it misses its turn and went down the wrong tunnel, sadly. Absolutely no map, if you don't use a wiki or other pointers you are stumbling from area to next wondering if you are in the right place, forgot something or shouldn't be there at all. And with all the choices, with skills, stats and talents I haven't seen any non violent approach viable. Skilling intimidation, mercantile and persuasion won't help you against those bandits or cave ratdogs. The quest log is not helpful either, there is no adequate log or helpful journal that keeps track of important conversations. And obviously, no pointer where to go or what to do next. You can't safe during combat and are at the mercy of the RNG generator. Which means a lot of save scumming for me. Maybe you fare better. Good for you... Hard Level Cap. to create a an artificial difficulty. The game is already difficult, additionally it doesn't limit the places where you can explore making some encounters nigh unbeatable and if you manage to beat them against all odds and you get the XP you hit a hard level cap at some point. Lastly the walking speed is a chore, especially since they aren't many fast travel options and backtracking is a constant hallmark. Unfortunately, the game forgoes all the little streamlining advances we made over the years for the sake of old school feeling and sacrifices comfort and accessibility for it. Alas, it's too much chore to be entertaining, so sadly I can't recommend.
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