Posted on: May 5, 2020

tennoukishi
Verified ownerGames: 760 Reviews: 17
Graphical adventure & RPG storytelling
This game is an example - a largely successful one, in my view - of how to implement the narrative structure typical of modern plot-heavy RPG into a graphical adventure. The result: you can to a certain extent customize the protagonist, by choosing sex, name and one of three origin stories; you try to achieve a long term objective by completing a number of quests that are accessible from a central hub/base; you embark on these quests with a party by selecting two among a group of possible companions... there are more parallels to be drawn, but this is as far as I will go in order to avoid spoilers. At the same time, there are no HP or stats, every challenge is overcome by using the right item in the right place or by saying the right thing to the right person. In summary, all the ingredients of Unavowed are well-known, but how the game combines them is quite clever. The story is also very interesting and well-written, set in a contemporary New York where ghosts and magical beings coexist with ordinary people with the latter unaware of their existence... if you liked the Blackwell saga, chances are that you will like the story and setting of Unavowed as well. Finally, the "shortcomings": for a graphical adventure, Unavowed is quite easy. On the one hand, the compartmentalized structure of the game limits its complexity because for each "quest" there are a limited number of locations, objects and people to interact with; on the other hand, it is quite clear that the game was designed not to be very hard since you can always ask your companions for a hint. In my view, the game compensates for this by its breadth: although the number of distinct endings is limited, there are many different ways to get there, depending on who you take with you and how you solve the various quests. Some reviewers here complain that everyone has voiced dialogue but the protagonist; this was never a problem for me and, as it turns out when playing, there's actually a reason for it.
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