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Ultima™ 7 The Complete Edition

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4.8/5

( 143 Reviews )

4.8

143 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
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Ultima™ 7 The Complete Edition
Description
In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing ev...
User reviews

4.8/5

( 143 Reviews )

4.8

143 Reviews

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Product details
1992, Origin Systems, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c...
Description
In the seventh installment of the Ultima series you — the Avatar — must go back to Britannia and investigate a series of strange events. Two hundred years have passed since your last visit and much has changed since then. An unknown being who calls himself the Guardian has appeared and is forcing everyone to bow to his whims. In addition magic doesn't work as it should, it seems that all of the mages have gone insane, and quiet towns are being terrorized with ritualized murders. It is unclear what is happening, but initial signs point to some kind of organization called the Fellowship. It is up to you to unravel the mystery and find out what is really going on in Britannia.

Ultima 7 is arguably one the best in the series. With enhanced graphics, sound, and controls it was a huge step forward not only for the series, but for the entire RPG genre. The level of immersion was astonishing at the time. Rich environments, wide-ranging dialog trees, and dynamic combat were all masterfully combined by a team that Lord British (Richard Garriott) led to create a game that can't be ignored by any cRPG fan.

© 1992, 2011 Electronic Arts Inc.

Goodies
manuals cluebooks maps play guides reference cards design documents
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1992-04-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}

Game features

Languages
English
audio
text
GOG Preservation Program
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
  1. This game will work on current and future most popular Windows PC configurations. DRM-free.
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What improvements we made to this game:
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
Internal Update (19 July 2018)
  • Updated internal installer structure, no changes to game files
  • Fixed Start Menu folder structure
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User reviews

Posted on: November 30, 2011

Zarunil

Verified owner

Games: 46 Reviews: 1

Classic

One of the all time greats. Cannot recommend this game enough.


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Posted on: October 3, 2018

kinggroucho

Verified owner

Games: 203 Reviews: 12

Best RPG ever made???

Something about this game feels so vital. I never got into the dungeon crawling sort of games like Diablo, largely because the dungeons just felt pointless or aimless. Games like Ultima VII never feel that way. Everything you do advances the story, which is compelling and interesting and full of twists. Origin perfected their open world approach with this game. Certain areas are locked until you get to certain parts of the story so you never get completely overwhelmed, but of course you need to scour every drawer and every chest to get the best armor and weapons so you're not unprepared. The characters are easy to get attached to, and it starts right off the bat. Most games of this era, the characters in the game are so boring and 1 dimensional. Every character in every city has a role. That's always been one of the franchise's strengths. Sure a city may only have a population of 20 people but you need to talk with every single one of them and exhaust all conversation options in order to advance the plot. Sometimes this gets tedious but it speaks to how huge and well-thought out this game is. Monk Isle may be the only place in the game that has NPCs you can't talk to - and that's because they took a vow of silence! The only negatives about this game are the classic Ultima pitfalls - inventory management takes up more of the game than it should, and until you get the "magic keyring" in Silver Seed, managing keys is tedious. And there's also the idiosyncrasies within the code that make advancing the plot nearly impossible without having a walkthrough at the ready. (For instance - spoiler alert technically - you need to use the Hound of Doskar on Batlin's Amulet in order to get the password to Skullcrusher from the Gwani... completely unrelated tasks! But you cannot advance without doing that random action.) Have fun with this game! And remember, if all else fails, rub your face on the wall till you find an illusory one.


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Posted on: September 7, 2021

vande

Verified owner

Games: 68 Reviews: 1

Absolute masterpiece!

Game of my childhood. Super story, dialogs, graphics (they call it "pixel art" in these days ;->), ...


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Posted on: January 30, 2022

tundowalker

Verified owner

Games: 13 Reviews: 1

Has not aged well

2 steps forward, 1 step back from U6. And, by today's RPG standards, hasn't aged well. +Inventory GUI better than U6 + Graphics are better (obviously) + Fullscreen dedicated to map - Constantly getting stuck on things while trying to move - Inventory mgmt is still painful. No shortcut key to open your backpack, so you waste time "drilling down" into your character paperdoll just to open their backpack (and, then, possibly, a bag in the backpack). - Containers have artificial limits on how much they can hold, which impacts you most with backpacks & bags. You'll waste a LOT of time shuffling inventory between characters just to get new items to fit some place, even though your characters have plenty of STR to carry everything! This shouldn't be this difficult! - Clicking on items only shows a name, not weight or any other useful info. How much do those moonstones weigh? Won't say. But, each person can only carry about 4 until their backpack is full. Wut? - World map feels smaller & cramped compared to U6 - Most characters in a town repeat the same dialogue, just a little different. So, it wastes time talking to everyone. - Abusive puzzles were standard RPG fare in the 90's, and U7 is no different. But, by today's standards, they feel like they were designed by a petty dev that hates their target audience. They feel overly-complicated in a needless way, not enough (or obtuse) clues/hints, etc. Petty enemies that one-shot you. Traps that obliterate your party in seconds. In one puzzle, you have to sit on a chair to trigger something. BUT, you have to know to sit and WAIT long enough for it to happen. How are you supposed to know that? Be prepared to alt-tab to a walkthrough. When everything works, it's fun. Trucking through a dungeon, killing things, and solving problems; it's fun. But, you hit too many roadblocks, and get jerked around too much, by both the plot and the puzzles. There's more frustration then enjoyment here.


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Posted on: November 29, 2011

agossett

Verified owner

Games: 597 Reviews: 1

This is the game....

That all other CRPG's aspire to live up to. This game set the standard that they will all be compared to forever after. Ultima VII deserves every bit of praise it ever received. The only downside to this game is how disappointing and bittersweet Origin's follow up efforts were.


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