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Tyranny - Bastard's Wound

in library

3.2/5

( 18 Reviews )

3.2

18 Reviews

English & 5 more
Offer ends on: 23/09/2025 09:59 EEST
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14.997.49
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Tyranny - Bastard's Wound
Description
Please Note: The base-game, Tyranny, is required to play. Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastard’s Wound, a new expansion that builds upon the game’s compelling story. Tyranny, an original RPG from Obsidian Entertainment, invites the player...
Critics reviews
30 %
Recommend
User reviews

3.2/5

( 18 Reviews )

3.2

18 Reviews

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Product details
2017, Obsidian Entertainment, ...
System requirements
Windows 7 (64-bit) or newer, Intel Core 2 Quad Q9505 @ 2.80 GHz / AMD Athlon II X4 840 @ 3.10 GHz, 6...
Description

Please Note: The base-game, Tyranny, is required to play.

Experience a new chapter of Tyranny, the critically-acclaimed role-playing game (RPG), in Bastard’s Wound, a new expansion that builds upon the game’s compelling story. Tyranny, an original RPG from Obsidian Entertainment, invites the player to make their mark on a world conquered by evil, and the Bastard’s Wound expansion opens up a new area of the Tiers where refugees from the war-torn world have established a haven in secret.

Delve deeper into the mysteries of Terratus as you bring Kyros' justice (or your own version of it) to a new corner of the Tiers. In addition to the new region, Bastard's Wound gives you a chance to learn more about your party in a trio of companion quests featuring Lantry, Verse, and Barik.

Bastard’s Wound will feature:
  • A Refuge from Kyros: Players will explore an all-new section of the world, centered around an illegal settlement of those who have fled the devastation of the war. What sentence will you mete out to the refugees?
  • Companion Quests: Learn more about Verse, Barik, and Lantry in new quests and interactions to earn their loyalty or enmity. What does Barik truly look like under his armor?
  • Loyalty and Service: Bastard’s Wound will arrive alongside a free update to Tyranny, including new voice-acting, expanded content in the game’s third act, and an all-new path to an unseen ending. What fate awaits those who remain truly loyal to Kyros?
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04), Mac OS X (10.10+)
Release date:
{{'2017-09-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
503 MB

Game features

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Critics reviews
64
Top Critic Average
30 %
Critics Recommend
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Overall most helpful review

Posted on: September 10, 2017

AdjectiveF00d

Verified owner

Games: 271 Reviews: 6

Underwhelming

Note: To experience most of the content, you will require a save from the second act or a brand new one. Calling The Bastard's Wound an expension is a bit of an overstatment. You'll get a bunch of random events, 3 companion quests (Verse, Barik and Lantry), and a new settlement with political intrigue to solve. The worst addition of this DLC is the random event that pop up while traveling. You get to choose how to resolve them, but the only impact on the story is the favor/wrath boost you earn. It feels like busy work. Fortunatly you can turn them off in the option menu. A very welcomed feature is the three new companion quest. They do a good job at making your companions more human. They aren't amazing, but they aren't bad either; They are fine. The voice acting is really good, though. The biggest addition of The Bastard's Wound is the new settlement. You'll meet a group of refugee and, as the Fatebinder, will have to solve their mess, or cause their doom. The new area is very disapointing. You'll have to cut your way through the same three enemy types (the banes) while exploring yet another piece of the Oldwall. The narative is nice and I feel like I missed out on some of it due to my choices, but I really dread having to crawl the oldwall again. I was very disapointed by this expension. The random events are fillers, only three of the companions get a quest, and the new area lack novelty. I didn't regret my time with the expension, but I know I won't go through it in my next playthrough.


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Posted on: November 26, 2017

player2024

Verified owner

Games: Reviews: 8

Things you should know

Three separate notes. One for people just wrapping up their first Tyranny run, one for brand new players and one for all. Seasoned Tyrants If you are wrapping up a Tyranny game and are just adding this you should know you do not gain experience defeating characters more than a couple of levels lower than yours. That means unless you are willing to play without gaining new experience for most of the encounters you will have to start a brand new game with the DLC added. This is not bad news. Tick the New Game+ box at the choose new game settings and I'll explain. Starting the game with all the levels and skills you've earned and any two of your favorite special items makes a big difference. Yes you can keep that badass weapon you've cared for like small child and that killer piece of armor you've been strutting around the Tiers with. There are also new vendors that will sell you things you had no idea you would need and you have all the gold you hoarded to the end of your first play-through to spend. The enemies will be on your new level. It won't be a cake walk but you'll have a lot more fun thrashing them with your high skill and a wide range of abilities you are now very familiar with. You'll also know a lot more and be a much better tyrant. And really isn't that what we all want? Brand New Tyranny Players If you're adding this DLC to a Tyranny game you haven't played yet this is a good addition to a wonderfully conceived game. The simple and very flexible spell crafting system and the fact that you can learn to use any weapon you like have probably ruined me for other rpg games. All I suggest throwing in the Tales from the Tiers content if you like random encounters that may or may not end in bloodshed and who doesn't. Have fun.


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Posted on: October 13, 2017

kodeir

Verified owner

Games: 200 Reviews: 4

some sort of disappointment

I waited for it, bought it immediately and... I will be more careful next time. pros + new location + companions quests, finally! + new ending + new tricky achievements cons - you have to play BW only in Act 2 (I prefer to see a big DLC as a standalone) - dialogs and choices (or absence of them) in quests in Bastard Wound are not OK comparing to original Tyranny: the story itself is good, but the spirit is totally missed. You save bunch of ppl from murder - nobody reacts. You kill some important characters - guess what? - nobody reacts. You need some information from prisoner - and all you can do is kill for her another NPC. Oh, really? This is not a Tyranny then. - for companions quests, you need to run through all map from one small location to another and spend there 2-3 mins. that's kinda stupid. Could we have more interactions next time? - Lantry's quest is bound to Bastard's Wound location. I don't want to play all this BW again to complete his quest, it shouldn't be that mandatory. - the same Old Walls easy puzzles - no new companion


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Posted on: March 28, 2020

Timdevisser86

Verified owner

Games: 53 Reviews: 1

Wasting my time

I hate to leave a comment like this, but this DLC is not playable if you choose to go to the Vellum Citadel. The key items you need to progress are in an area that is only unlocked if you choose Lethian's Crossing over the Citadel. The game never communicates this, either before or after you make the choice. Not even the wikis are particularly clear. I saw confirmation on a Reddit post, of all places. The only reason I know it's not a bug is that the area that has the key items only opens as part of a quest that I can't do because I picked a different quest. Afgain, there is no warning or confirmation. This is a game that takes dozens of hours and now my playthrough can't even get through the content I recently bought. This is my second playthrough and it's not clear at all where to find the keys, let alone that I can't find them. There is no reason the player could not do both those quests or at least access both areas in one playthrough. I feel cheated. There's missable items, and then there is making your DLC unplayable if you pick the wrong arbitary quest line. The quests are not connected in any way, and I made this decision 10 hours ago. Why even have the DLC location pop up if I'm locked out of it by my choices? This feels cruel and it's baffling to me that such a good game could make such a hostile design decision. If anyone wants to tell me I'm wrong, that would be most appreciated. I was actually quite enjoying the story.


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Posted on: January 30, 2018

Minchandre

Verified owner

Games: 272 Reviews: 14

Easily the worst part of Tyranny

I loved Tyranny's first act so much that I bought Bastard's Wound to enjoy the content on the first run-through. This was a mistake. The expansion pack has three components, as others have said: a new area, a few companion quests, and random enounters. I actually rather liked both the random enounters (which are cute and add a little flavor) and the companion quests (which are well done and in at least one case involve serious character development). That said...the new area was terrible. Like, I'm going to skip it on future play-throughs terrible. I hated basically everyone in the new area. And not like in a cool, morally ambiguous way. In a "you're all assholes" sort of way. I initially chose to be peaceful and kind and whatnot and by halfway through, I just wanted to kill everyone. And the dungeon diving was the worst. The rune keys and a teleporter mechanic are abused to make an incredibly windy, hard-to-navigate dungeon that goes across 3 maps (with long loading times...), and then they have the gall to send you one 2 different quests where you have to search for things...and one of those quests involves searching for *hidden* things that manifest as a faint sparkle until you're right on top of them. They also change the rune key dynamics, vastly increasing the range at which you can both activate the glyphs and push buttons, which feels like a decision made to facilitate sloppy design. Anyway, if it's on sale for $5, consider getting it just for the "lesser" content. Don't buy this at full price.


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