Posted on: September 10, 2017

AdjectiveF00d
Verified ownerGames: 271 Reviews: 6
Underwhelming
Note: To experience most of the content, you will require a save from the second act or a brand new one. Calling The Bastard's Wound an expension is a bit of an overstatment. You'll get a bunch of random events, 3 companion quests (Verse, Barik and Lantry), and a new settlement with political intrigue to solve. The worst addition of this DLC is the random event that pop up while traveling. You get to choose how to resolve them, but the only impact on the story is the favor/wrath boost you earn. It feels like busy work. Fortunatly you can turn them off in the option menu. A very welcomed feature is the three new companion quest. They do a good job at making your companions more human. They aren't amazing, but they aren't bad either; They are fine. The voice acting is really good, though. The biggest addition of The Bastard's Wound is the new settlement. You'll meet a group of refugee and, as the Fatebinder, will have to solve their mess, or cause their doom. The new area is very disapointing. You'll have to cut your way through the same three enemy types (the banes) while exploring yet another piece of the Oldwall. The narative is nice and I feel like I missed out on some of it due to my choices, but I really dread having to crawl the oldwall again. I was very disapointed by this expension. The random events are fillers, only three of the companions get a quest, and the new area lack novelty. I didn't regret my time with the expension, but I know I won't go through it in my next playthrough.
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