Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies...
Turok 2: Seeds of Evil now also features multiplayer with GOG GALAXY crossplay – enabling you to jump into the fray with the worldwide Turok community regardless of platform.
Turok 2: Seeds of Evil returns to the PC! The sequel to the hit game Turok is now available, featuring a host of enemies, weapons, missions, and locations. Remastered for today’s computers using a new engine with improved graphics, Turok 2 will transport players into sprawling environments with vicious enemies lurking behind every corner.
The Dinosaur Hunter Returns
Fight your way through 35 different types of enemies with bouncing bellies, blinking eyes, stretching tentacles and snapping jaws. From Prehistoric Raptors, to evolved Flesh Eaters, to your final battle with the Mother of all beasts— you’ll want to defeat all of them!
Enemies are intelligent! They’re smart enough to attack in groups, to flee when they are outgunned, and to take cover during a firefight.
Enemies flinch and spasm differently depending on which body part you hit.
Remastered Locations
Conquer 6 engrossing Quest Levels including the Port of Adia, the Death Marshes and the Lair of the Blind Ones.
Over 20 Weapons
Unload multiple ricocheting shotgun shells with the Shredder.
Send brains flying with the skull-drilling Cerebral Bore, a fan favorite.
Stomp enemies flat while riding an artillery-mounted Triceratops!
New Game Engine
Ported to the Kex Engine 3.4.
Full 64-bit compatibility.
Brand new UI system.
New Graphics System
Modernized deferred renderer.
Shadow maps and compiled light maps.
Screen-space reflections on textures and materials.
Dynamic and fixed-resolution sub/super-sampling.
New decals and effects
Enhanced Gameplay
Improved character speed and manoeuvrability, including the ability to grapple ledges.
Updated maps.
Improved AI.
"Quick warp" feature allows instant travel to any previously visited portal.
Props to Nightdive, they do good work. And even did us the favor of giving hints as to where the god awful collection of tasks are located on each level.
If ye seek nostalgia, it be here if you liked the older Turok games. Also, this was at the height of the "our FPS game has a vehicle in it" era, which is a Triceratops with grenade launchers attached to it, still fun.
If you didn't grow up on these games, the levels can get stale. I recommend playing in bursts, rather than a marathon.
Picked up hard mode vanilla and hard mode modded turok plus. Both great with nostalgia and replayability. I didn't think that the modded turok would be as good as it is, but it mainly makes subtle changes that are nice (relevant weapon tweaks and monster adds)
This is overall a great port. They've added all the bells and whistles you could want on PC (fov slider for one) with a game like this as well as eliminated many of the issues with the N64 version (low frame rate, fog, can aim vertically while moving).
My biggest issue is the audio. Overall it's great but some sounds are missing. When respawning, about half the animation is completely silent. A few sounds are also missing after killing the Primagen.
Also, this game is in dire need of subtitles. I had to turn the music slider way down just so the dialog wasn't completely drowned out.
FINALLY! Finally what I have wished for long before Nightdive was even around, I have beaten the original several times but I am glad FINALLY they are giving this amazing title its proper due.
I give it 5 stars what it is and what it still is, absolutely amazing. Every improvement on this title is golden, KEEP updating and improving, ALONG WIT TUROK 1 PLEASE
Here now are some suggestions on how to improve this wonderful game, and even Turok 1 can benefit from these.
1. MORE AMMO: Lets just say that in both Turok 1&2 I should be able to hold more ammo, and weapons shouldn't suck up ammo so much. Le Minigun in Turok 1 should NOT take away 4 rounds per tap, and the energy weapons
2. Lighting adjustment needs to show more, even at the lowest setting it doesn't get dark
3. Music seems a bit too quiet
4. The enemies need to have their N64 sounds, some enemies sound more like the PC version than sounding more diverse and pitch like the N64 counterparts
5. MOD SUPPORT! I ask so humbly and wholeheartedly that NightDive studios please release Turok 1&2 to the modding community and allow them to mod the ever loving SHIT out of it.
All n all, just keep adding and improving!
well this has some this late 90's shooter flair.
creative weapons, nice soundtrack, pop-colours and some of the sickest kill-animations...
i find that the first turok has more "hunting" feel to it, still this is a good shooter.
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