Turok is back and no dinosaur is safe!
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual en...
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok.
Completely 3-D Virtual World: Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
Intelligent Enemies Programmed for Ferocity: Variable aggression profiles make each enemy behave uniquely.
14 Monstrous High-tech Weapons: From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
Advanced Interactive Backgrounds with Particle Technology: Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
Bionically Engineered Dinosaurs: Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
Just finished the game and I have to say, it surprisingly held up well. It really is an action adventure game: think of it as a great mix between fast PC-style shooting and console-inspired level design.
Not only the gunplay is great but you really have to explore the levels in order to collect everything. Each of the maps are memorable and well-designed and it must have taken lot of work to pull this off on the N64.
Regardless of the above, the asking price is too high, even for a high-quality remaster. Turok is awesome, no doubt, but try to grab it once it goes on a sale.
I finished it on normal before reviewing. I don't recommend starting on hard because you'll easily get starved out of ammo if you don't know where you're going.
Description:
FPS game where you play as a native american in a SF setting, shooting at dinosaurs, aliens and robots. Aside from typical shooter elements this game also has a lot of platforming and item collection as you need to find keys to new levels, which are usually hidden behind some basic exploration. This game operates on a lives system like old platform and arcade games where you collect lives by finding enough of special objects (points?). If you die you can continue from last checkpoint or you can reload the game from last save point.
Pros:
+ Large weapon arsenal
You start with a knife and bow, grabbing a pistol in first few moments. There are also pump and auto shotguns, assault rifle, grenade and rocket launchers, minigun and a total of 5 different energy weapons, one of them being ultimate 'nuke' type weapon and one more being a secret 'even bigger nuke' weapon. Some weapons can use alternative ammo too.
+ Animations
Enemies tend to die in a nice fashion. Especially some bigger bad guys will roll around spewing blood etc.
+ Most levels
Fun to explore, interesting layouts, every level has it's own 'feel'.
Cons:
- Last level
Long, boring, filled with annoyingly tough enemies, douchebag placement of instant-death pits, etc. Also confusing to navigate.
- Instant death pits
Falling into an endless pit takes away a life instantly, but most importantly - also takes away the best powerup in the game - ammo backpack
- Ammo capacity
Very low unless you find an ammo backpack, which as explained before - can be lost upon death.
Lowdown
I've played a lot of Turok 2 waaaay back when PC version released, but never experienced the original. I'm glad I played it, but I'm aslo a bit disappointed in the end. I recommend in mildly, but Turok 2 is a superior game in every way.
Perhaps back in its day it was interesting, but nowadays it falls short on many levels.
First of all, there is no explanation at all who you are and what you are doing. I know this game is based on a comic book, but I dont know nothing beyond that. It takes away from the setting as I have no context for what is happening. Not even environmental storytelling.
The environment and sound part are alright for a game its age, nothing more.
That leaves only the gameplay to carry this title.
It has mainly 2 sides to it. The combat and traversal/platforming.
I didnt play too long, but the combat wasnt particularly satisfying. The fighting areas were usually small and narrow and even when you were in larger areas you could usually knock the enemies out before they noticed you.
Enemies also constantly respawn, which forces you to keep moving, since otherwise they will consume your ammo. This makes it difficult to properly search through areas and navigate levels.
Since this was designed as a console game it incorporates a fair bit of traversal mechanics you could see in platformers. Jumping through obstacles, climbing walls, finding hidden paths. They are fine, but usually simple and given all the previously mentioned shortcomings, dont really do anything to elevate the game.
There is also a system of upgrades and you can gather collectibles that adds lives.
But the final straw in all of this is the level design. It is pretty long and often confusing.
In order to progress you need to find key fragments in different levels to unlock further levels.
I usually try to check everything, but when I saw I missed a certain fragment and that meant going through the level again from the beginning I knew I needed to have good long thought of whether it is worth it.
And as it turns out, it really isnt. I think this title was fine as a console game way back in its day, but today it falls short in too many areas. You are much better off trying out other games.
This is an old-school shooter through and through.
You move at 50 miles an hour, collect keys and shoot whatever's in the way. One can feel that it was originally made for a console in that it's overall relatively easy on Mouse and Keyboard, but it's still a fun playthrough.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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