Turok is back and no dinosaur is safe!
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual en...
When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
- Support for high resolutions, and widescreen
- Improved gameplay and level design
- OpenGL for video backend to provide portability and support for vertical sync
- Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
- Ability to freely rebind all keyboard, mouse, and gamepad inputs
The Lost Land...
A world where time has no meaning - and evil knows no bounds. Torn from a world long gone, the time traveling warrior Turok has found himself thrust into a savage land torn by conflict. An evil overlord known as 'The Campaigner' seeks to shred the fabric of time and rule the universe using an ancient artifact known as 'The Chronoscepter'. The Chronoscepter was shattered thousands of years ago in an effort to keep it from falling into evil hands. The Campaigner has constructed a massive focusing array which he plans to use to magnify and pervert the power of the Chronoscepter in order to shatter the barriers between the ages and rule the universe. Turok has vowed to find the eight pieces of the Chronoscepter spread throughout the Lost Land and put an end to The Campaigner's evil plot...
To learn more you must enter the world of Turok.
Completely 3-D Virtual World: Run, jump, climb in any direction in a fully 3D world, with the ability to independently look and aim your weapons up, down, or sideways.
Intelligent Enemies Programmed for Ferocity: Variable aggression profiles make each enemy behave uniquely.
14 Monstrous High-tech Weapons: From the Grenade Launcher, Plasma Pulse Rifle and Alien Weapon, to the Quad Rocket Launcher and, the mother of all guns, the Atomic Fusion Cannon!
Advanced Interactive Backgrounds with Particle Technology: Cobwebs sway. Bubbles form rings on the water's surface. Bullets ricochet. Trees explode into flames and crash to the ground. Waterfalls boil with foam.
Bionically Engineered Dinosaurs: Razor-toothed Raptors. Artillery-packing Triceratops. Alien Infantry and a Laser-Guided T-Rex. Following your every move with head-tracking technology.
Very fun game. Mysterious and violent world to inhabit. It's a shame that after lifting all the fog, they couldn't have one new enemy or frame of animation. It's too ugly to pay this much for.
Back in the days, when this was new, everybody was talking about it. The breathtaking graphics, the groundbreaking level-design, the hilarious gameplay and the innovative weapons. Praised by critics!
As a shooter fan, I needed to play this!
The graphics looked good back then, but were still crappy. Whenever I found a key (or got respawned), I asked myself: "Geez! What kind of abomination is that supposed to be? A mean caricature of a native american? Oh, it's just the character I'm playing...."Everything looked washed out and mushy. Crucial items weren't visible, the backpack for example. I found it by accident. And the distance fog didn't make it better. Indeed, that was due to technical limitations, but still, it simply didn't look good.
The level-design was just confusing, nothing more. Something gave you the feeling, have you done everything you were supposed to do? Are you at the right place? Discovered everything yet? Can you finish the level? Are there still things to do? And sometimes: Please, let me finish that level (or at least reach the next checkpoint), I'm sick and tired of it and want to quit!
The weapon design wasn't special at all. It was...well...weapons...I guess? An extremely annoving aspect was, that there were two kinds of ammo. The basic and the improved version. And you couldn't swap. Sometimes you had to waste the good ammo for weak enemies and eventually found yourself confronted with strong enemies, only with weak ammo left. Why?
Despite many fps games are repetitive but still fun, this one is just repetitive and repetitive and repetitive
Everything looks the same, all enemies behave the same, the soundtrack is an endless loop of whatever kind of music that's supposed to be and you have no idea what are doing
Still want to try? Wait for a discount and dont pay any more than 2 bucks. It simply isn't worth it.
System Shock 2 is only $10. I want to buy this, but $20 is way, WAY too much. Maybe for $7.99. If you want a decent, classic FPS, get System Shock 2. It's cheaper and the better game. I'll stick with the N64 original of this, fog and all, until the price comes down.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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