Posted on: January 10, 2011

Roveler
Verified ownerGames: 18 Reviews: 3
:)
I'm eternaly happy sh*t jumping up and down! :D:D:D:D
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What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: January 10, 2011
Roveler
Verified ownerGames: 18 Reviews: 3
:)
I'm eternaly happy sh*t jumping up and down! :D:D:D:D
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Posted on: September 7, 2012
econmaj
Verified ownerGames: Reviews: 2
Great Game!
I bought this game when it first came out and the expansion and I still play it sometimes today. It is a great RTS game and you cannot go wrong by buying it on here. I enjoy the "KIngdoms" game as well. Buy them both!
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Posted on: November 9, 2011
Games: 0 Reviews: 6
How does a 10-way, 4-hour match sound?
All I wanted to say, were said already. I merely concur and agree that this game deserves full marks, as far as I'm concerned. If you don't know this game, I recommend that you get it and learn to play it. If you know it, you most probably have it already. This is what dreams of the electronic battlefield are made of. And if you feel the 250 unit limit is not enough, get the 1500 unit patch and the Mega Map. It's worth it.
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Posted on: December 13, 2011
Kermo
Games: 207 Reviews: 1
Chris Taylor rocks!
Probably the best RTS ever with good value!
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Posted on: January 2, 2012
LeeSneaks
Verified ownerGames: 345 Reviews: 1
Love this game.
I brought this years ago on CD's and have spent many hours making my own new races, units etc. My CD's are pretty worn out so I decided to purchase the download.. Well worth it xD
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