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Total Annihilation: Commander Pack

in library

4.8/5

( 521 Reviews )

4.8

521 Reviews

English
Offer ends on: 23/09/2025 09:59 EEST
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4.990.99
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Total Annihilation: Commander Pack
Description
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants o...
User reviews

4.8/5

( 521 Reviews )

4.8

521 Reviews

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Product details
1997, Cavedog Entertainment, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c...
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Description

What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.

 

Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.

 

In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of "Consciousness Repository"). The Core's technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called "patterning." Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core's machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.

 

  • Includes Total Annihilation and both its expansion packs — The Core Contingency and Battle Tactics.
  • A timeless classic that has won over 57 awards!
  • Epic battles with hundreds of units accompanied by frantic music composed by Jeremy Soule and hundreds of available mods.
  • Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
  • True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
  • Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
  • More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
  • Detailed and exciting campaigns that focus on their respective side's leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist's home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy's home world: either on the Arm's bucolic Empyrean or the Core's artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
  • Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
  • Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
  • Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
  • Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Goodies
manual (65 pages) map editor soundtrack Illustrations concept arts artworks
System requirements
Minimum system requirements:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
22 hMain
32 h Main + Sides
55.5 h Completionist
30 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (10.6.8)
Release date:
{{'1997-10-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
1 GB

Game features

Languages
English
audio
text
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User reviews

Posted on: August 19, 2010

Dooglesworth

Verified owner

Games: 26 Reviews: 1

The archetypal RTS

This game has only one flaw, it seems: identical sides. Why bother picking the Arm or Core...oh wait, the single player component is the reason. Beyond this, there are barely any flaws in balance, strategy, etc. When you construct your first Vulcan cannon (and have the resources to keep it running indefinitely), you will realize the true scale of a game-changing unit. In my opinion, the most useful unit is the flying scout you can build very early. It's cheap and acts as a disposable spotter for your long range missile ships/gun batteries/etc.


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Posted on: August 20, 2010

Chemsearch2000

Verified owner

Games: 69 Reviews: 2

One of my top 3 games of all time.

You won't regret adding TA to your collection.


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Posted on: January 3, 2011

drkanukie

Verified owner

Games: 125 Reviews: 7

Great game but issues on windows 7

This is one of the great games. Music works which is a bonus. Nasty flickering palettes on windows 7 had hoped as it is supported it would not have flaws like this.


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Posted on: October 14, 2010

ayadkh

Verified owner

Games: 368 Reviews: 1

One of the best RTS of the past 25 years

Still an amazing experience 25 years later. In the 90s I was an avid C&C player, a fanatic. I refused to admit that there was a better game than the C&C series. Red alert was so perfect. Then I tried TA and I hated it. The game was too ahead for its time but I didn't know that back then. I played it again in 2012 and this is when I discovered that this game is a marvel of tactics and strategy. TA is an exceptional experience. The setting is futuristic, you start with a main construction bot which is your commander. This unit should never be destroyed or you lose the game. This commander is extremely powerful and can construct level 1 civilian buildings (Generators and metal harvesters) as well as military buildings (air, sea and ground). From the latter buildings, you can construct other construction bots that build much slower than the commander but have better options, then level 2 bot and so on. The end result is dozens of units and buildings and defenses that are all useful in a particular situation. Some games in later single player campaign can last 5 to 6 hours (you can save) and are a tactical warfare where you battle for each hill and each corner of the map. The enemy will build thousands of unit continuously to try to win the war and the skirmishes on the battleground are epic. you have to combine effectively, air sea and ground units backed by powerful canons and laser defenses that can reach the end of the map to win a game in hard difficulty. In the end, TA still is one of the most fun in rts I ever had. There is nothing comparable in the genre (The main developer of the game later created the supreme commander games which are amazing)


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Posted on: October 16, 2010

antint

Verified owner

Games: 125 Reviews: 8

Remake it

The best RTS of all time, a classic diamond, but the years have past and shows its age, we, the people cannot rejuvenate but the digital data can. I think it is time for a remake, ask the developers to make a remake, not simply an HD version, but a full remake using modern technology, with new graphics, new mechanic, new sounds, more animation sequence, but keep all the units and add some more and perhaps more tribes. Aaaah! that's a dream.


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