Posted on: December 22, 2018

PirroEpirote
Verified ownerGames: 289 Reviews: 18
Bold, but not the second coming of PS:T
Inspired by the all-time classic "Planescape: Torment", "Tides of Numenera" is a worthy return to a long dead pseudo-genre that bridges RPG and text adventure. This is the only game in town (literally) if you enjoyed PS:T, or if you haven't played the classic but are: a) not afraid of reading in the context of a PC game, and b) attracted by the notion of a game driven by a strong narrative and crafted with almost baroque attention to detail. The sometimes incoherent "Numenera" setting is surprisingly used to good effect, the game's own setting is well developed and original, the themes explored interesting, the reactivity and attention to detail extraordinary. Note that the charisma of the companions, the emotional resonance of the narrative, and the climactic ending that defined its forebear don't make a return. But still, the narrative and reactivity stands stories above what you'll find in even the more story oriented of today's RPG offerings. The developers also made some interesting design choices that, while didn't make everyone happy (I liked them personally, but I'm weird that way), showed their commitment to break new ground. For instance: "crisis events" with possible non-combat resolutions instead of plain combat situations, failed skill checks that bring interesting and beneficial effects, mix of party-supported and main-character-only skill checks, "chose your own adventure" text sequences that make sense in the setting, and so on. While not the second coming of PS: T, this is the only game that tries to pick up where it left off and evolve from there. As a return to form, a promise of things to come and a fun game in it's own right, this game is a triumph, and as such it's a very worthwhile addition to any RPG fan's library.
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