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Torment: Tides of Numenera

in library

3.6/5

( 241 Reviews )

3.6

241 Reviews

English & 5 more
Why buy on GOG.COM?
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Torment: Tides of Numenera
Description
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Critics reviews
77 %
Recommend
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
User reviews

3.6/5

( 241 Reviews )

3.6

241 Reviews

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Product details
2017, inXile Entertainment, ESRB Rating: Mature 17+...
System requirements
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Description

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
manual
soundtrack (FLAC)
map
From the Depths novella - Blue
From the Depths novella - Gold
ringtones
concept arts
forum avatars
strategy guide
wallpapers
From the Depths novella series
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
4.4 GB
Rating:
ESRB Rating: Mature 17+ (Violence, Blood, Sexual Themes, Language)

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
polski
audio
text
русский
audio
text
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User reviews

Posted on: December 22, 2018

PirroEpirote

Verified owner

Games: 289 Reviews: 18

Bold, but not the second coming of PS:T

Inspired by the all-time classic "Planescape: Torment", "Tides of Numenera" is a worthy return to a long dead pseudo-genre that bridges RPG and text adventure. This is the only game in town (literally) if you enjoyed PS:T, or if you haven't played the classic but are: a) not afraid of reading in the context of a PC game, and b) attracted by the notion of a game driven by a strong narrative and crafted with almost baroque attention to detail. The sometimes incoherent "Numenera" setting is surprisingly used to good effect, the game's own setting is well developed and original, the themes explored interesting, the reactivity and attention to detail extraordinary. Note that the charisma of the companions, the emotional resonance of the narrative, and the climactic ending that defined its forebear don't make a return. But still, the narrative and reactivity stands stories above what you'll find in even the more story oriented of today's RPG offerings. The developers also made some interesting design choices that, while didn't make everyone happy (I liked them personally, but I'm weird that way), showed their commitment to break new ground. For instance: "crisis events" with possible non-combat resolutions instead of plain combat situations, failed skill checks that bring interesting and beneficial effects, mix of party-supported and main-character-only skill checks, "chose your own adventure" text sequences that make sense in the setting, and so on. While not the second coming of PS: T, this is the only game that tries to pick up where it left off and evolve from there. As a return to form, a promise of things to come and a fun game in it's own right, this game is a triumph, and as such it's a very worthwhile addition to any RPG fan's library.


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Posted on: August 30, 2020

e.Saad

Verified owner

Games: 129 Reviews: 2

Would have loved to play the game but...

You know, the Anechoic Lazaret quest (one of the first in the game) is still bugged after 3 years of tech support, so I truly hope the devs will rot in the fiery hell that is their community's disdain. Thank god I didn't back this when it kickstarted, I'd rather cut a ball than give a penny to lazy developers. Writers on the other hand can truly be praised. That's no Disco Elysium, but it has decent writing, excellent setting and overall incredible feeling when you're trying to immerse. But... You know. InXile Entertainment. Don't expect much of them from now on.


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Posted on: May 7, 2018

Jozevgates

Games: 46 Reviews: 9

Unique World!

I found out abut this game almost right before it was released. I was not a backer for it and I can understand the disappointment some of the backers had. That being said, I think it's quite unique. The combat can be tedious and if you don't like to do lots of reading, as I do, you may want to avoid this game. I felt that the game presented a convincing world and a compelling story line and it has decent re-playability. IMHO I'd say buy it if its on sale.


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Posted on: March 11, 2017

grigjd3

Verified owner

Games: 84 Reviews: 3

Critically misses the mark

It's easy to say that fans of Planescape:Torment will judge Tides of Numenera unfairly. However, let's consider the criterion by which one judges such a game. First, this is an isometric view rpg where the gameplay always reduces to percentages at some level. Whereas the games that motivated it simulated Advanced Dungeons & Drangons, 2nd Edition, which recasts there probabilities as dice rolls, this game shows itself to deal in percentages, reporting to you directly the percentage chance of success. This is not a bad thing in itself. I bring this up only to point out exactly the game play you should expect. What Tides misses is uniqueness, either in character ability or in story. Obviously, one can't translate a game like this into Halo. If the character were given well beyond super-human abilities and told to go kill, it would simply be a process of monitoring stat levels and times to recover. Such a game is no fun. The problem here is that this game attempts far too hard to be like Planescape: Torment, but only captures this superficially. In P:T, your character knew nothing of himself and learned of his own Greek tragedy over the course of the game. Your character had history that was discovered and incorporated into the gameplay. In Tides, your character comes from apparently nothing and is then told of an origin and destiny at the very front of the game. The game then amounts to fulfilling the steps laid out before you ahead of time. Yes, all games of this sort layout a set of conditions ahead of you, but Tides reveals nothing in these steps beyond more arbitrary lore of the world. Whereas P:T invited you to learn more about who this character was, Tides takes you down a false mystery. It is a mystery perhaps only to the writer, who had no reason to make these different events take place. This game fails at what it advertises itself as: being the spiritual successor to Planescape: Torment.


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Posted on: June 11, 2018

reative00

Verified owner

Games: 388 Reviews: 5

Corporate greed: indie edition IV

Still a ton of quest-breaking and game-breaking bugs, but devs are done with this game, because, quoting them "No artistic work is ever truly finished" - wonderful. They should start doing PR for EA instead of making video games. Content promised to Kickstarter backers is still missing and it's never going to be added. InExile are just a bunch of greedy assholes who found out their own great niche for sucking off people money - using nostalgia. Don't buy their products, don't bake their games on Kickstarter or any other platform.


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