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Torment: Tides of Numenera

in library

3.6/5

( 241 Reviews )

3.6

241 Reviews

English & 5 more
Offer ends on: 23/09/2025 09:59 EEST
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Torment: Tides of Numenera
Description
Also Available on GOG.com: Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth...
Critics reviews
77 %
Recommend
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
User reviews

3.6/5

( 241 Reviews )

3.6

241 Reviews

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Product details
2017, inXile Entertainment, ...
System requirements
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Description

Also Available on GOG.com:
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.

  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.

  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.

  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.

  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Goodies
Contents
Standard Edition
Legacy Edition
Immortal Edition
From the Depths novella - Blue
From the Depths novella - Gold
forum avatars
strategy guide
From the Depths novella series
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Release date:
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
4.4 GB


Languages
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User reviews

Posted on: March 2, 2017

Tebeloy

Verified owner

Games: 46 Reviews: 1

Dissapointment

Nowhere near as good as the Planescape Torment. They somehow menaged to make the Combat even worse than the PS:T. Story is bland and you cant get into it like you do in many other great CRPGs. I backed this game and i am a big fan of CRPG genre. But this game is a massive dissapointment after waiting for such a long time for it. They also lied a lot during the devopment stage of the game. If i knew this would be a console game i would have never backed it in the first place. It is obvious from the gameplay that they comprimised a lot to make it compatible with the consoles Dont buy it.


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Posted on: March 3, 2017

Loginus

Verified owner

Games: 180 Reviews: 9

Inexcusably disappointing.

The game world is awesome, but not very well utilised. Visuals are not great, but neither would call them ugly . The game has pathfinding issues, something that infinity engine games didn't have more than a decade ago. Skill system is subpar, passing checks doesn't give any sense of accomplishment, if you don't have enough points to spend then your companion will. There is nothing that I could compare to discovering secrets of Unbroken Circle of Zerthimon in the first Torment game. Combat. Have mercy, it's a trainwreck. Most exciting parts of the story are shown in a badly painted (greyscale to add an insult to the injury) choose your adventure panels. Even old Torment had cutscenes, nowadays even more can be shown in-engine, what did they spend those $4m on? I think that many people give this game a rather high score out of sentiment and I think to validate themselves by liking a game that requires a lot of reading (it doesn't btw, you could'tskip 80% of the text and still figure out what's going on) - "the book was better" kind of attitude. Music doesn't have any of the charm or teeth that the previous game's score had. The entire - feels like - 10 minutes of it. I highly recommend the old Torment game instead. It will take 10 minutes to get used to 640x480 graphics, but EVERYTHING else is better. I wish I could refund this one and get a bunch of other games instead.


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Posted on: March 9, 2017

Kanner111

Verified owner

Games: 41 Reviews: 1

The Nostalgia Vampires got me again

Ludicrously over-written, appallingly designed. Especially the move to a terrible implementation of turn-based combat for no obvious reason at all. Which could have been fine - I mean, X-Com 2 is *incredible*, Wasteland 2 was pretty fun, etc, but not the way it ended up here. This is a mess. The game has no discipline whatsoever with any of its systems, just a firehose of mediocre, disorganised creativity which leaves you cold. In a world where anything is possible, everything is just ever-so-slightly different from every other game like this you've played. Which brings me to the story - it's basically just an artless re-implementation of Planescape: Torment, with nastier companions. I am not particularly happy I backed this, but I'm very glad I didn't play $53 for it!


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Posted on: March 6, 2017

theaturner

Verified owner

Games: 35 Reviews: 1

Terribly disappointing

Firstly, let me just say I backed this game during its Kickstarter campaign as I'm an avid fan of Planescape: Torment, Icewind dale I & II, Baldur's gate. I had really high hopes that this would deliver in terms of content quality. This game took 4 years of development and it doesn't show at all. It is a half-baked game. -The gameplay itself is slow, with combat being almost unbearably un-engaging. The puzzles are random for the sake of being interesting. There is no unifying design for the world other than it just looking weird, wonky, and lacking cohesion and quality. -The companion characters are terribly uninteresting and, despite the other reviews, I didn't find them fleshed out at all; I didn't get attached or felt remotely interested in any of them. And that's saying something, as I still fondly remember the companions from the previous games mentioned above. -Its only redeeming quality was supposed to be the dialogue and storyline. Well, they failed there too. The dialogue is dreary , and clicking through seas of endless text that feels like poetic content for the sake of content is not what I expected. The storyline itself tries so hard to stay interesting, but quickly becomes repetitive. I wouldn't recommend this to anyone. Save yourself the disappointment and go play some Bioware RPG's. They're the only ones continuing the legacy of quality content and deep, engaging storyline.


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Posted on: March 3, 2017

Cattlehunter

Games: 26 Reviews: 2

Sub-part in almost every respect

Sadly, I don't have room for the 20,000+ words necessary to describe in painstakingly intricate and unnecessarily obsessive detail every aspect of the game that managed to disappoint or irritate me. Perhaps an excessive amount of verbiage to waste on a game that only took 20 hours to complete in any case. So, I'll sum up my entire experience with by analogy to a small spoiler regarding one of the companions (Erritis). Now, this guy is the only character I managed to care even a little about. Aligern is a massive asshole with no backbone in him to save his life. Callistege is much the same. Matkina has no personality at all. Tybir is a weak, cowardly traitor who sold out his own friend and deserves death. Rhin is the helpless girl equivalent of a $2 hooker, written with all the subtlety and nuance of a brick to the face. Which left only Erritis. Now, he isn't exactly written with a lot of subtlety either... that's being generous... but I guess I felt some sympathy with him because we kind of shared the same plight. Him burdened with the inane, screeching voices of ones he wished only to be destroyed. Me hanging out with at least 3 of these companions, including his very same voices. Joined in shared torment. Really brings me back, to the good old days. Anyways. By the end of the game, I relieve him of his burden; he's finally free, and I actually kinda care. He smiles as his face fills with tears of joy. The most natural feeling in the world at that point is to hug him before he leaves! But then he just... disappears, waving me off as if that scene had all the impact of taking a dump. Wow, thanks man. Way to punctuate the end of that struggle. Yeah bro, just let's wave at each other. 'No homo, bro!' Come on! I actually managed to care a little about this guy, and that's what I get for it. Which is this game in a nutshell. You actually start to kind of care a little bit... then it inelegantly drops you on your ass. And this applies to every aspect of it.


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