Posted on: July 6, 2025

OldBooker
Verified ownerGames: 198 Reviews: 2
coooooooool
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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TOMB RAIDER: UNDERWORLD © 2010 Crystal Dynamics group of companies. All rights reserved. TOMB RAIDER: UNDERWORLD, TOMB RAIDER, LARA CROFT, CRYSTAL DYNAMICS, the CRYSTAL DYNAMICS logo, EIDOS, and the EIDOS logo are trademarks of the Crystal Dynamics and Eidos Interactive Corp. group of companies.
This game is maintained by GOG in the Preservation Program with the support of our GOG Patrons.
Game length provided by HowLongToBeat
Posted on: July 6, 2025

OldBooker
Verified ownerGames: 198 Reviews: 2
coooooooool
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Posted on: July 8, 2025

eudicevict
Verified ownerGames: 55 Reviews: 1
Good Old Tomb Raider game
One of the best tomb raider game. Running smooth and perfectly.
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Posted on: July 13, 2025

xakosme
Verified ownerGames: 220 Reviews: 5
My second first entry of the series.
I am somewhat of a weird Tomb Raider fan. My favorite entry is the Angel of Darkness, and this one is my second favorite. The graphics and environemnts in this game still holds up. However, controls seem worse than AoD... and that says something. I believe it is one of the "console first" games of that period.
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Posted on: July 17, 2025

nexus4586
Verified ownerGames: 48 Reviews: 3
STILL GOOD maybe my favorite
fist stage is more awesome than i remember.
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Posted on: July 27, 2025

Bellskarva
Verified ownerGames: 12 Reviews: 6
You Will Be Missed, Lara. It’s Been Fun
Pros: - Story. I know I've said the same about Legend, but Underworld just expanded on it by brilliantly weaving both the stories of Legend and Anniversary and putting a conclusive end to the trilogy, including what happened to both Lara's parents, Avalon, and more - Platforming. The devs added many new movements that Lara can now do, like standing on ledges and horizontal poles, and also wall jump! As a result, they were able to add more puzzles and intricate level designs into the game, pushing the limits of what the player was initially made to accept from the previous games in regards to what Lara was thought to be capable of - The perfect amount of puzzles mixed with just the right dosage of complexity. Knowing that the devs had previously worked on Anniversary a year prior, I'm glad that they made use of that experience to ramp up the difficulties of the puzzles in Underworld seeing that Legend didn't have much of those - Combat. Not much was improved, but the things that the devs had improved, were really significant although few in amount. The two major improvements worthy of mention and praise here are the fact that Lara can now shoot while climbing (mostly) and aim at two different targets at the same time with her dual pistols. That's cool and exactly how it should have always been - Soundtracks - Visuals. Much better looking than Legend and Anniversary, and you can clearly see how Lara has aged based on her model alone Cons: - The camera. Not gonna expand on this since this has been an issue since Legend - (NITPICK) I already got used to this, but at first, I was kinda put off by Lara's movement speed. I feel like her jogging speed in this game is a bit faster than in the previous games, and it could get pretty annoying when you couldn't help prevent Lara from falling off ledges while standing on small platforms simply because her movements are simply too quick A great example on how to end a trilogy. Exceptional story and gameplay :)
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