Posted on: November 4, 2015

Snowman59
Verified ownerGames: 130 Reviews: 15
The angel with broken wings
After the fourth episode and the cliffhanger of what happened in Egypt, Core Design had the idea to make a new trilogy with a refreshed gameplay : urban environments (Paris, Prague), a deeper and darker script involving a secret society, stealth gameplay (maybe inspired by Splinter Cell, released the year before) and a kind of RPG feeling with dialogs and inventory. Too bad, the developers got caught by the reality when they were pushed to finish the game in order to stick with the release of the second movie (yes there was a sequel...). So what remains of these intentions ? Nothing. You are caught by the security in the Louvre ? Just shoot the guards to make your way. The loot and money you find ? Useless since there are no merchants (we can guess you were supposed to buy weapons, items, upgrades). They also "changed" Lara Croft by making her slower, which is a good idea for a stealth/ adventure gameplay but when it come to action, it's a chore to play. For example the first boss (the "ghost" with the paintings) will make you smash your head on your keyboard while the last one can be defeated with one hand (not to mention some tedious platform sequences...). When you gather what all the pieces of what the game should have been, it deserves 4 stars, but we have to judge the final product...
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