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Tomb Raider: The Angel of Darkness

in library

3/5

( 86 Reviews )

3

86 Reviews

English & 1 more
6.996.99
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Tomb Raider: The Angel of Darkness
Description
In Tomb Raider: The Last Revelation, Lara's experiences changed her deeply. She’s become a darker, hardened, imperious version of herself. A desperate phone call from her former mentor Von Croy leads her to Paris. But as she arrives, she discovers that the old man was brutally murdered and a plot to...
User reviews

3/5

( 86 Reviews )

3

86 Reviews

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Product details
2003, Core Design, ...
System requirements
Windows 7 / 8 / 10 / 11, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 2GB HDD...
Time to beat
14.5 hMain
17 h Main + Sides
18 h Completionist
15.5 h All Styles
Description
In Tomb Raider: The Last Revelation, Lara's experiences changed her deeply. She’s become a darker, hardened, imperious version of herself. A desperate phone call from her former mentor Von Croy leads her to Paris. But as she arrives, she discovers that the old man was brutally murdered and a plot to frame her for his death is in motion. Avoiding the people pursuing her, she needs to clear her name and unravel the mystery of an ominous medieval order of alchemists and mystics. Surprisingly, she doesn’t have to take on the world by herself this time. Lara’s kindred spirit, an adventurer by the name of Kurtis Trent, is there to offer a helping hand. But can he be trusted?

With a new graphics engine, new moves, new playable character, and a new approach to storytelling, this Tomb Raider game feels more like a Dan Brown novel than an Indiana Jones movie. Be sure not to miss this new chapter in Lara Croft’s saga.

  • Play as Lara or her male counterpart, Kurtis Trent.
  • Story-driven gameplay with dialogs actively shaping the plot.
  • New controls allowing hand-to-hand combat, stealth attacks, last second ledge grabs and more.

TOMB RAIDER: THE ANGEL OF DARKNESS © 2003 Crystal Dynamics group of companies. All rights reserved. TOMB RAIDER: THE ANGEL OF DARKNESS, THE ANGEL OF DARKNESS, TOMB RAIDER, and LARA CROFT are trademarks of the Crystal Dynamics group of companies.

Goodies
artworks avatars making of video manual wallpapers
System requirements
Minimum system requirements:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
14.5 hMain
17 h Main + Sides
18 h Completionist
15.5 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2003-06-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.3 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
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Overall most helpful review

Posted on: August 14, 2012

KainKlarden

Verified owner

Games: 767 Reviews: 59

Unfinished requiem

Angel of Darkness could be a new direction Tomb Raider needed. It could be the perfect change from an trusty, but very old engine to a new one, from a great gameplay, to an even more nuanced and interesting one, merging Action Adventure with RPG. It wasn't. And part of the problem lies within the fact, that this game is an unfinished product. It was being made as a first Tomb Raider for PS2, alongside with the last Tomb Raider for the previous generation of hardware - Chronicles. When the work on Chronicles was finished and all the effort became focused on AoD it became apparent, that the game wouldn't work the way it was. So it was scrapped and started over again. Long story short, it never got finished, as Eidos decided to ship an unfinished, cut down version of the game to coincide with the second movie based on Tomb Raider. And later blamed Core Design for all the faults, took away the franchise from them and gave it to Crystal Dynamics. because AoD was a complete and utter failure as it was. Joke is, it is rumored, that a beta build of the game was more full and better working than the released version. So, if the game was unfinished, what do we have here? We have an attempt to make a story-driven, dark and moddy Tomb Raider, which adds some NPC talking, questing, skill progression, a secondary character and many new features to the series. Which would've been good, if it was finished. As is, most new things seem rushed and stupid. For example, the concept that Lara has to re-learn some of her abilities in an RPG style, because of the psychological and physical damage she suffered at the end of The Last Revelation is great. It could've made more open levels more "Metroidvania" and interesting to explore. As it is, it sometimes requires you to do meaningless tasks to "level up", so you can progress in a fairly linear fashion. All th NPC dialogueQuesting thing sounds interesting, but it works rather bad and exists only for the first quater of the game. Secondary character is kinda cool (and reminds a bit the later released Dark Sector and Infernal), but he's not fleshed out and, with the death of this storyline, is completely forgettable. And the story - oh, it could be great. In fact, it was meant to be a trilogy of games, with AoD being first. Thing is, with cut content even AoD story is convoluted and a mess, with character just appearing or dissappearing like everyone should know them already (and we should, but their introoductions were cut with the areas they were in). And the technical issues... Oh yeah, there were those. In the original version of the PC game, thee was a quicksave. Fun part was - it worked at random. And could load you a very early quicksave upon load when used. SO you had to make 3-5 quicksaves, just in case, every time. And when the quicksaves are broken, you can guess that things are bad. Some of the glitches and annoyances were later patched (and GOG version is, as always, probably patched too), but the core - the feel of a rushed, unfinished and cut down game - couldn't be patched. Angel of Darkness is "that game" of the series people tend to block out in their memories. It's a shame, as it does have some really solid potential and great ideas. And i wish there would be a remake someday. But as it is, i would recommend this only to: a) diehard TR fans with good patience or b) wannaby developers, so they can see what happens, when the game is forced to get released in an unfinished state.


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Posted on: December 10, 2020

leifina

Verified owner

Games: 131 Reviews: 35

Best version

This is the best version of Angel of Darkness what is on GOG! It's fully patched, with extras, and save cloud! I can play in full HD, widescreen (without stretching), with Xbox controller! Works nice with Win10! Totally worth it!


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Posted on: August 21, 2012

tacossmellgood

Games: 209 Reviews: 21

Enjoyed it in Spite of it's flaws

If you have read the other 75 reviews, then you already know that AoD is not the best TR game in the series. The reasons for this can be summed up as follows: 1. shabby production values (lots of bugs) 2. Lack of traditional TR atmosphere and settings 3. AoD sometimes trades conventional TR difficulty for newly-developed frustrating gameplay 4. Plot is a bit Shallow All of these things are true, but possibly not to the extent that you have been led to believe. Furthermore, in spite of all of those flaws, I still had fun playing through AoD. I thought the new directions they experimented with in AoD were really interesting and that alone was enough to capture my attention for the game. I thought it was interesting to see the ideas that were put into the game, and AoD always felt to me like it one step away from being a real breakthrough for the series. Yes, it's too bad it didn't pan out, but it's really not as bad as it's made out to be! So, to sum up, I liked it because it was different and interesting, but if you run afoul of the game-breaking bugs or just hate the idea of a TR game with a different kind of setting or plot, then you likely hate this game.


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Posted on: August 14, 2012

Xiller8

Games: 160 Reviews: 1

Incredibly mediocre entry

This game was pretty much the final nail in the coffin of Core Designs time with Tomb Raider. People were getting sick of the same game being released over and over again around the time Chronicles was released, and Core Designs entry into the PS2 era was where people finally had enough with the series. Angel of Darkness, while boasting a nice improvement in graphics, removed everything that made early Tomb Raiders enjoyable. The control system in the earlier entries were very cleverly designed in tune with the environment to provide clever jumping puzzles and navigation. This was replaced with a clunky haphazard new control system which left you flinging yourself into chasms as a result of having absolutely no good way to gauge distance or time Lara's jumps. While this game did try and mess with the formula a bit, it pretty much removed all the soul from the series, and just left a terrible mess behind. Early in the game you're left wandering around some Parisian slums, collecting Euro's which never come to much use anyway. For the longest time you're left wondering why this is called Tomb Raider. It takes a stunningly long time to actually reach your first tomb, and when you get there it involves some of the most infuriating string of puzzle rooms ever. While a game like Tomb Raider 3 boasted heavy difficulty, nothing could match the battle the player has to have with the platforming controls in this game. For a series with already pretty poor combat comprised mostly of flipping around with machine guns, holding down the action button until things go dead, I'm shocked this game managed to somehow make that sticky and horrible too. Here it's pretty much stand still and hope everything dies. Fun. Unless you're a die hard Tomb Raider fan, I would pass this one up. The shiny graphics this boasted at the time look dated now. The plot is nothing special (honestly the plot of most Tomb Raider games don't have much to offer).


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Posted on: August 22, 2012

AngelBeeps

Games: 39 Reviews: 3

Excelent Game Dispite The Hate

People are always very quick to hate on this game without actually taking the time to stop, think and appreciate it for what it actually is. Tomb Raider: Angel of Darkness is drastically different from the usual Lara Croft experience, people should be informed of this before purchasing. The game takes on more of a stealth orientated mystery game as opposed to Lara's usual action packed platforming but really that's the games charm. Angel of Darkness is a dark, atmospheric and psychological experience, tapping into Lara's fears and her personality as a whole. It's ingenious storytelling is where it really shines, once the tutorial segment is over you'll be introduced to a gripping and exciting murder mystery epic that will keep you on the edge of your seat. Aside from it's astounding story the games soundtrack is also a great selling point and really adds to the dark atmosphere the game creates. To be honest if the "Tomb Raider" wasn't in the title I think this game would have been much better received by critics and gamers alike. Granted, it's controls could have used a bit of a spit and shine but on the whole Angel of Darkness is a game I would recommend to anybody looking to play a game with true interactive storytelling.


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