Posted on: October 23, 2023

ShinobiSalad
Verified ownerGames: Reviews: 9
The meditative exchanged for action
My frame of reference for Tomb Raider notably comes from the original games released for the PC and consoles. Tomb Raider GOTY is completely different to what came before. It's pretty evident that the creators wanted to do something different with the IP, and what we got is a prequel/remake, that interprets the character as a survivalist action-horror movie protagonist. Gone is the meditative cavern exploring and puzzle solving. Instead, you traverse hyper detailed environments, farm ammo and currency, all of which you use against the numerous villains that litter the maps. For the most part, it is successful. Weapons feel great, and there is an incentive to upgrade them. The shooting system is intuitive, and the way Lara handles feels smooth and uninhibited. The story itself is neither here nor there. It follows classic action movie tropes, with the young Lara questioning herself, becoming the reluctant action ubermensch, and then being traumatized by it. I felt the climbing sections of the game really stood out, harkening to her roots. The system has been modernized, and you can get her to perform all kinds of feats. The shooting elements - especially the use of the bow - felt great and very natural to use. Unfortunately, although the graphics were rich and environments highly detailed, I think what it lacked was a sensibility and this idea of taste. Maps have a tendency being littered with mass graves, literally everywhere. Blood and dirt covers everything. What should be a few small huts is multiplied by 10,000. Everything that's represented is maximized and exaggerated to the highest degree. It's a game that shows a lot of technical skill and effort in construction. But is quite a simple game for the player, with everything explained and being linear. Respect must be given to the attempt at creating something epic and explosive, but it does lack the sensibility of the earlier games.
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