The Witcher World is Back!
"A spectacularly crafted RPG" - 5/5 - GamesRadar
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with...
"One of the best-written RPGs in years" - 9.4/10 - IGN
"Superb" - 9/10 - GameSpot
Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics.
Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran and queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath and set out on a dark journey of destruction and revenge.
KEY FEATURES
AN ALL NEW EPIC TALE
Experience an all-new 30-hour Witcher world tale with 20 possible world end-states.
Embark on a grand adventure full of thought-provoking quests.
Influence the state of the world around you by making difficult choices and face their consequences.
Meet a cast of rich, multidimensional characters — some of them will join you on your quest, others you’ll have to face on the battlefield.
TRAVEL TO NEVER-BEFORE-SEEN KINGDOMS
Explore new and mysterious regions of the monster-infested world of The Witcher.
Traverse vast lands and unique locations, all with their distinct theme — from vibrant countrysides and war-torn landscapes, to grand castles and snow-capped mountains.
Save villages from hordes of monsters, look for treasures hidden among ancient ruins, scour the land for resources, and more — the world of Thronebreaker is teeming with things to do.
PREPARE FOR WAR
Develop and customize your very own battle camp.
Train and recruit units, unlock new skills and work on your tactics.
Manage resources you find and trade them with local merchants.
Learn more about your companions and increase their strength in battle.
LEAD YOUR ARMY IN EPIC BATTLES
Build an army from characters you meet and interact with during your journey.
Fight in epic story battles and solve unique puzzles and challenges.
Use unique skills and abilities of your army and lead it to victory.
Thronebreaker: The Witcher Tales comes with these bonus items:
Official Thronebreaker Soundtrack
Digital version of GWENT: Art of The Witcher Card Game artbook from Dark Horse
Concept art, including the map of Lyria
The Witcher graphic novel "Fox Children" by Dark Horse
Win a non-Puzzle Battle with less than 10 damage taken in total.
common
·
77.14%
All Present and Accounted For
Win a non-Puzzle Battle without any of your units being killed.
common
·
83.87%
Once more! Again!
Use Meve to trigger allies' Loyal abilities 100 times.
common
·
68.16%
Goodies
GWENT: Art of The Witcher Card Game artbook from Dark Horse
The Map of Lyria
Fox Children Novel
soundtrack (WAV)
soundtrack (MP3)
soundtrack (FLAC)
Concept art (RU)
Concept art (EN)
Concept art (JP)
Concept art (PL)
Concept art (KO)
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Recommended for all card game lovers! here is my reason for the recommmendation:
i always like to play Gwent card game in original Witcher game, and hoping one day to enjoy it further in other style. while Gwent the game is pvp, which is too tense for me, Throne Breaker just hit where i want for Gwent card experience (mainly pve and with all the Gwent based puzzles).
Besides the very attracting card play, the typical witcher-like moral choices RPG elements also fuled the game, where player make CRITICAL choices and see it impact the story and play style (through impacts to cards and resources).
In all, the card play is fun as Gwent is (whats good for me is, not as tense as pvp play), story line is rich, moral choices make the story more fun. A great game! cant wait for its succeeder!
I have been a Gwent player since its very first days and I have seen the game change for the better and for worse. I got Thronebreaker as soon as it came out, because it seemed like the new Gwent with some extras, hoping for some relaxing single-player games and puzzles.
Little did I know Thronebreaker is only partially about Gwent. Narration and story-telling blew me out - it is flat out superb. Finely written story is accompanied by beautiful 2D animated scenes and, most notably, fully voiced. Yes, all of the characters, even the narrator. Every mundane banter, every cutscene. And it is not just any voice-over: quality, variety and acting are what you would expect from AAA titles, not a little spin-off game.
Speaking about little... it is not. I remember those single-player campaigns from Hearthstone that were similarly priced. I was of course expecting more from CDProjekt, but they still managed to surprise me positively. The game offers you more gameplay than majority of blockbusters. Don't get me wrong - many games offer 50+ hours of gameplay by forcing you to repeat certain portions of the game, or by filling it with mindless, repetitive activities and FEDEX quests. It's not the case. Here we are speaking about story-driven gameplay with Gwent puzzles and battles here and there.
I have seen some complaints about the difficulty level. I believe for experienced Gwent players that may be valid - although for most of us difficulty would seem about right. I still found myself struggling a little bit with some of the puzzles, but even on the highest difficulty standard battles do not pose a great challenge for anybody that is well accommodated with Gwent.
This is a game that I can with clear consciousness recommend to anybody. It has a lot to offer for fans of puzzles, visual novels, card games, RPGs, and Witcher universe. If you're a fan of any of the above, you'll have a great time. If you're a fan of all of the above, JUST GET IT!
It is much more than just Gwent's single player campaign. A 40 hour long RPG (battles played through Gwent) with a fantastic story, tough choices, colorful characters ant beatiful locations. The narrative feels like a very well voice acted audiobook, very much reminded me of the Witcher books. Anyone who enjoyed the Witcher games or books will love this (there is even an option to skip battles on the easiest difficulty, for the ones that don't like Gwent). Overall a fantastic game, definitely surpassed my expectations.
This game is decent, but playing it after finishing Witcher trilogy, it feels disapointing in many ways.
Narration is the strongest point of this game. It makes the story, environment, characters all very much a part of the Witcher universe. I would definitely recommend this game just for the story. However, there is one flaw as with many RPG adventure games. Without giving spoilers, some in story decisions seem very arbitrary at time when they occur, sometimes the outcomes of your decisions don't make much sense and it's obvious that their purpose is only to (not) give you some sort of reward.
Combat of this game feels balanced, fun and you would wish it would never end. It rewards you for altering your deck to counter the enemy. Yet there are some unexplained interactions that will make you feel cheated first time you encounter them, since they will most likely make you lose and restart the combat.
Puzzles are unique, fit very nicely into the game in a way that they don't disrupt the flow, and they help the player learn more complicated game mechanics / combos. The difficulty of them varies but on hardest game difficulty they are not too hard.
World exploration is tedious at best. Scenes are pretty, not repetitive, overall very nice to look at, but you move through them in a snails pace and you have to be on a lookout for scraps. Scrap management is the weakest part of the game and would make it more fun if it just was not included in the game. You will not need to loot all scrap in the game to make cards that you need, but you will feel obligated to do so because you never know.
This might apply to only a minuscule fraction of players, but If you play on a nonstandard xbox 360 controller, y axis is flipped around and there is no fix for that. It's not a big negative, since the game plays comfortably with just mouse in hand.
I bought Thronebreaker knowing I liked Gwent enough to play a game about Gwent, but also knowing I'm not a card game's addict. But to be entirely honest, I played Thronebreaker because it was a CDPR game, and the great studio behind my favourite games deserved, no matter what, my money.
It took me some time before I decided to launch the game, simply because, like any other modern gamers, my game library is a bit overflowing, and oddly enough, I tend to procrastinate the games I know I'll like a lot. Wait for the right time, the right mindset, etc.
It took less than 10 minutes to get back all those feelings The Witcher serie gave me. Fantastic music, superb ambiance and a setting which, despite being Fantasy, looked more real that most games. From there, just keep going. The story guides you, the storytelling is great, your choices are dark and difficult, and the game describes it the best way it could each time you're making one : "You've chosen one evil over another one". And I don't think anything could summarize it better than that.
It's a human tale, first and foremost, a tale of mistakes and evil, a tale of war and companionship. A grey tale. Like before in the Witcher games, nothing is black or white, none of your choice are good and more often than not, you choose what feels like the lesser evil to you, never knowing if that choice was indeed the lesser evil, and often regretting it as you find out about its consequence.
Gwent wise, the game has a smart way to use Gwent to make everything feels fresh. Most battles are only one round (2 rounds may have been too much), there are some smart and fun puzzle, you unlock themed cards as you go. It feels good playing Gwent this way.
If there was only one little flaw I could list, it would be the fact your tactical choices matter little. You can't lose a battle (well, you can but you just restart the battle), so some of those choices between fight and flee are often redundant.
This game is waiting for a review. Take the first shot!
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