It has been a long road. However, all stories must come to an end.
This War of Mine has been giving you a thrilling experience of living through the war as a civilian for five years since its release. Numerous updates and expansions have broadened the experience and filled it with more shades an...
It has been a long road. However, all stories must come to an end.
This War of Mine has been giving you a thrilling experience of living through the war as a civilian for five years since its release. Numerous updates and expansions have broadened the experience and filled it with more shades and tonalities of hard civilian existence during wartime. Now, honoring the 5th anniversary of the original release, 11 bit studios proudly presents to you This War of Mine: Final Cut.
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Major changes and new content:
One new classic scenario
All locations from TWoM Stories added to the original game
New quests and Events on Stories locations
Remastered versions of all the classic locations
A brand-new character
Minor changes and tweaks:
64bit and 32bit version
21:9 aspect ratio support
4k UI adjustments
new main menu
additional smaller bugfixes and tweaks
About This War Of Mine:
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
This War of Mine - main features:
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
Community translations for the game are available through BABEL initiative, you can find out more about it here. Please note that a one-time internet connection is required in order to download the language packs.
Recommended system requirements:
Community translations for the game are available through BABEL initiative, you can find out more about it here. Please note that a one-time internet connection is required in order to download the language packs.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
As in the title. Additionally graphical design adds to the atmosphere, and soundtrack is absolutelly spot on. Wanted to check this out for some time.
However these aren't the reasons why I booght the game. As someone already mentioned it's essentially getting free game for supporting Red Cross. Why WOULDN'T you take that deal is beyond me.
Whether I play for few hours and decide it's not my coup of tea or sink in 100 hours is completely irrelevant.
Great initiative 11 Bit Studios.
"This War of Mine" isn't really a game at all and anyone trying to review it as such, is missing its point entirely. It's an interactive experience instead, telling a story of survival against all odds, a story of protecting a one's life as well as humanity and as such wasn't meant to be "fun", easy and casual.
The ugly truth about the world is that there are real wars going on in numerous countries. These stories happen all the time, while we play computer games, eat pizza and argue over the Internet over silly things. War can happen out of nowhere, anywhere, anytime. Former Yugoslavia, 9/11, Middle East, Ukraine. If you think about it, having a refrigerator full of tasty food, a house with running water and electricity, a possibility to go for a walk without the fear of a sniper bullet and other simple things in life, which we take for granted, are great and unwarranted privileges, that other people can only dream of.
Taking it into account, puts one's life in the right perspective, when important things matter the most and one can be a rich person even without a single penny in the pocket. It's because the life itself is the greatest treasure of all. Taking someone's life isn't "fun", as games and movies make us to believe!
TWoM is in fact too easy. Rats, which you catch, don't carry diseases and parasites. Making of radios and other things is just a matter of few generic "parts". Survivors doesn't have to wash themselves, nor their clothes. Clothing doesn't wear with time. Lice are only briefly mentioned and not in the proper "game". There is an electricity in the shelter. Food and water doesn't go bad and the only method to get sick is to sleep in a cold room. Other scavengers don't empty your stashes. The list goes on.
Some design quirks are actually welcomed, making player's life a little bit harder and more uncomfortable.
War isn't fun and it's good that someone finally pointed that out, by means of a medium, which can sink in with Generation CoD.
There is no tutorial and since the game doesn't look very interesting from the beginning, I decided to give it back.
Runs fine on Linux with playit scripts.
I played and stopped playing the very same day. Put simply, you can walk into a character with a machine gun and in two seconds your whole game is over. No save, no restart - just a few hours of your life wasted. If the game were amazing, I might restart and go through the tedious work to "learn my lesson", but this is sloppy game design at its worst: punishing players for exploring.
Apparently, you need to press alt+F4 to restart the day and take on more guys so that if you lose your main character, it won't be game over. Would've been nice to know that before.
It's ok to have insta-death in games without this kind of build-up, because the whole point is to learn where the traps are, but not after players have sunk a significant amount of time into it.
Sorry, in any language that I speak, I don’t have the ability to review and evaluate. [This War of Mine] is beyond my boundaries of [empathy and imagination], maybe this is the real war! I don't have any idea, but may it not again!
Any tiny or small thing in [This War of Mine] is a projection of countless huge thing in the world. we can see it and hear it, But we as outsiders can never really understand, because it will overload our senses and drive us crazy and mad. to cry, to depression, to angry; that doubt humanity, doubt the future, doubt ourselves.
This one is kills! I mean it in anyway!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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