It has been a long road. However, all stories must come to an end.
This War of Mine has been giving you a thrilling experience of living through the war as a civilian for five years since its release. Numerous updates and expansions have broadened the experience and filled it with more shades an...
It has been a long road. However, all stories must come to an end.
This War of Mine has been giving you a thrilling experience of living through the war as a civilian for five years since its release. Numerous updates and expansions have broadened the experience and filled it with more shades and tonalities of hard civilian existence during wartime. Now, honoring the 5th anniversary of the original release, 11 bit studios proudly presents to you This War of Mine: Final Cut.
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Major changes and new content:
One new classic scenario
All locations from TWoM Stories added to the original game
New quests and Events on Stories locations
Remastered versions of all the classic locations
A brand-new character
Minor changes and tweaks:
64bit and 32bit version
21:9 aspect ratio support
4k UI adjustments
new main menu
additional smaller bugfixes and tweaks
About This War Of Mine:
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
This War of Mine - main features:
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
Community translations for the game are available through BABEL initiative, you can find out more about it here. Please note that a one-time internet connection is required in order to download the language packs.
Recommended system requirements:
Community translations for the game are available through BABEL initiative, you can find out more about it here. Please note that a one-time internet connection is required in order to download the language packs.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Well they tried real hard with all this sad music, monochrome scenery and sad devs' photos, but truth be told even Don't Starve has a stronger atmoshpere of despair and struggle for survival.
All in all, this is one half a simplified version of the infamous Fallout Shelter, with another half a Sid Meyer's Colonization, but only where you make a rum distillery and then send your wagons filled with booze down those trading routes to your Indian neighbours.
This War of Mine brings the reality of being a civilian in a warzone into the comfort of your computer chair, quickly making you forget yourself and pulling you into the stories of the "colony" of survivors that you are tasked with managing. This is a game built on atmosphere, so keep that in mind when purchasing. There will be no "badass soldier kicking ass" here, only despair and a tiny sliver of hope that the war will end before you die of hunger.
The gameplay consits of two distinct parts:
1) Colony management
2) Resource collecting
The colony management is where you will spend a large chunk of your time building and reinforcing your shelled out building to be at least a passable dwelling place. Your survivors will be hungry, cold, wet and it will be your job to get them through one more day.
The resource collecting takes place in the form of nightly ventures into locations in the town to scavenge whatever you can. The game does a good job of giving you a variety of choices ranging from low-risk low reward to high-risk high reward. While the low reward places will get you by in the early game, as time goes on, the places will get depleted and you will have to take more risks. While it is possible to kill any who oppose your nightly raids, there are two problems with that. Obtaining weapons is difficult and killing people does bad things to the psyche's of your survivors.
For me personally, the game doesn't suffer from many flaws of its own, but rather from the over-saturation of the market of these types of games. There are many games like it and there will be many more in months and maybe years to come. Thanks to this, the core gameplay can get tiring quickly, as it is not particularly innovative anymore.
All in all, the game is a morosely beautiful colony management game that can at times leave you sitting in your chair wondering how the world can be so cruel. I suggest picking this up if you are into colony management and want a tear-jerking game.
Too repetitious. Clumsy design. No manual. Not realistic.
In Euro games design, the visual theme of a game often hides the fact that the mechanism of a game is something else completely. For example a game about robber barons might actually be a classic stocks and bonds investing game. TWOM is like that. It is essentially a tile collection game. Tiles are ingredients required by make an object according to a formula. Nothing new there. Where the game breaks down is that you can't see if you have the required tiles to build an object unless you are at a work station. In comparison imagine if you went shopping at a supermarket but couldn't check until you got home if you had the ingredients to make a meal. It's not how things happen in real life. So that is where the game breaks down. It's task design isn't good. If anything it reminds of the primitive games that you would play on an apple 2 or zx spectrum. This is just a snakes and ladders game.
Of course I could be totally wrong, but without a manual how would I know if I'm playing it correctly or not?
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