Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only al...
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!
Key Features:
Pioneering stealth based gameplay brings a new dimension to first person action.
Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
Advanced enemies can see, hear, speak, and sound alarms.
Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
Thief: The Dark Project (c) Square Enix Limited 1998, 2012
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This game was so unique that I was captivated by it and played it for years without a break. The missions themselves are wonderful, and the story is a dark and mysterious one. Garrett is a sly and dangerous human being who prides himself on his ability to "redistribute" wealth - to himself.
The game requires A LOT of patience and great observation and listening skills. The ability to investigate is also useful. The one major flaw is the combat, though you shouldn't ever fight. You can pass every single mission without ever alerting a single human being... or monster. You have a vast array of tools at your disposal and their usage is overwhelmingly clear.
If would you like to explore a strange steampunk world from the shadows, this is the game.
I remember it so well: the winter of '99, and I was a strapping young teenager. My local computer store didn't have much in the way of gaming software, but it did have Thief: The Dark Project on the shelves. It certainly looked different than the other G-rated titles on the shelf and it was a b***h to run on my computer at the time if the PC Gamer demo CD was any indication. I never did get the game; I simply couldn't run it properly and by the time I got a computer that could run it all that was on my mind was Unreal Tournament 2004 and Resident Evil 4.
I finally decided to pick up the Thief trilogy thanks in no small part to my favourite Polish Intelligence Network operative (*cough* mando *cough*) and, it was well worth the wait.
The gameplay is smooth for something made 23 years ago and I still think that nothing outside of Thief Simulator comes close to replicating it...yet. The Dark Engine still has amazing sound propagation and would make your 7.1 surround system work to its fullest from the rich detail a game weighing in at less than 800 MB can muster. The story, while slow to build itself up, actually does a great job of establishing who Garrett is and where he is before the real fun starts. Garrett's gotta pay the rent. Things need to be 'relocated,' then so be it. Garrett has some help; old-school toys like water and moss arrows meet newer items like mines, gas arrows, and even flash bombs to case a joint and rob it blind. This is a world where the steampunk era is just around the corner, where flame-lit torches and stone floors clash with electric lighting and magical spells.
If you have been watching Gloomwood's development like I have then you know that it is called, "Thief with guns." If you want to get a glimpse of what that title will be, or if you're interested in a first-person title that's a little bit different, pick this up. It runs like a dream and costs less than a small coffee when it's on sale. My inner teenager couldn't be happier.
I'm generally a big fan of stealth games, but I don't see myself revisiting Thief. I appreciate what it was trying to do, the whole atmospheric first person dungeon crawl type thing, and when it could fully bring that aspect to bear, it was fantastic. However, I found that that glamor was usually (though not always) lost amid the experience of actually playing the game.
Here's what it boils down to: at all but the lowest difficulty, Thief is essentially two conflicting games mashed together: a stealth game and, well, a Mario 64 type collectathon/platformer. This makes sense, as you'd expect a thief to engage in both sneaking and collecting things, but in practice what it leads to is tediously dispatching every enemy in the level so you can go around secret hunting unobstructed, making the stealth aspects go out the window. This could have been entirely mitigated if the level design was much more linear. I absolutely loved the first Sly Cooper, and that's essentially what that game was, a linear stealth collectathon game. But Thief's levels are absolutely massive with secrets hidden in obscure locations. You have to spend so much time wandering around looking for stuff that sneaking quickly becomes too much of a chore to deal with.
It's a shame because the game's stealth mechanics are quite good. I appreciated how absolutely relentless and deadly the guards are compared to most other stealth games. And without the collectathon aspects, the nonlinearity would serve this gameplay well. But I feel like it's not something that should be engaged with unless the player knows the levels like the back of his hand and can beeline to where all the stuff is. That's probably the point at which the gameplay becomes fun, but for me, that's too much investment to get to that point.
I still find the game quite interesting, and am willing to check out the sequel. To anyone buying this game, I'd also suggest the gold2dark mod. The new Gold Edition levels really are awful.
I came into this game blind just off the rep it has, but I was not dissaponted. While there are a bunch of missions which are pretty polarizing and bad towards the end, the missions with actual thievery are masterpieces, and the best of the genre. The story is amazing at subverting your expectations, and takes some pretty wild turns and ends at heights you would never expect from a game about classic medieval thievery. Best 98 cents I have spent ever, big fan of looking glass's work
Game from a different time - where studios used to be creative and innovative. The graphics may seem a little outdated, but the mechanics are not. Highly recommended for anyone who's into stealth games.
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