Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only al...
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!
Key Features:
Pioneering stealth based gameplay brings a new dimension to first person action.
Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
Advanced enemies can see, hear, speak, and sound alarms.
Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
Thief: The Dark Project (c) Square Enix Limited 1998, 2012
Goodies
manual
wallpaper
reference card
soundtrack
avatars
concept arts
garrett is forever.
TFIX is mandatory!
... not really, you can enjoy the original without any patches.
the whole game flows with style and charm.
a medieval romp through some villages, castles, fortresses
set against a technopunk backdrop
tfix and ai upscale texture patch works great in linux wine/proton
Having started with Thief 2 back in the day, and then played through to the new Thief, I can honestly say this game rocks. It's just like Thief 2 but with slightly worse graphics. A brilliant stealth game, just like the rest, and now I've completed the back story!
Thief, a classic stealth video game developed by Looking Glass Studios, has become a cult classic since its first release in 1998. Its legacy has spanned over two decades, with re-releases, remakes, and spiritual successors, all aiming to capture the game's essence. The game's reputation has grown exponentially over time, with fans and critics alike considering it the best video game ever made.
One of the most compelling aspects of Thief is its unique gameplay mechanics. The game is centered around the art of stealth, where players must use their skills to remain undetected while stealing valuable items. This requires the player to think creatively, navigate complex environments, and plan their actions carefully. Unlike other games that rely on brute force and combat, Thief emphasizes the importance of strategy and wit. The game forces players to think outside the box and challenges them to find the most efficient ways to achieve their objectives.
Furthermore, the game's level design is unmatched even to this day. The levels in Thief are intricately designed with multiple paths and hidden secrets. From the sprawling mansions to the dark alleyways, each level in Thief has a distinct look and feel, making the exploration of every nook and cranny of the game's world feel alive and immersive.
Finally, the game's aesthetics and audio design are remarkable. The game's art style is unique, with its gothic architecture, steampunk technology, and dark atmosphere. The audio design is equally impressive, with realistic sound effects and a haunting soundtrack that perfectly complements the game's mood.
In conclusion, Thief is the best video game ever made due to its unique gameplay mechanics, level design, storytelling, world-building, and aesthetics. The game's influence can still be felt in modern games, with many developers citing it as an inspiration. For fans of the stealth genre, Thief remains a masterpiece and a testament to the power of game design.
The game is one of my all time favorites, sneaking through all sorts of places and stealing valuable treasure out from under the noses of the guards and whatnot, but when I downloaded and installed it, none of the cut-scenes would play, which is to say, really annoying, and I would really like it if GOG would fix that.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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