Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only al...
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!
Key Features:
Pioneering stealth based gameplay brings a new dimension to first person action.
Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies)
Advanced enemies can see, hear, speak, and sound alarms.
Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more
Thief: The Dark Project (c) Square Enix Limited 1998, 2012
Goodies
manual
wallpaper
reference card
soundtrack
avatars
concept arts
I don't understand. Eric Brosius' magnificent and horrifying score coupled with the timeless art design/world building lends to one of the greatest games of all time. And also the dialogue, guard chatter, absolute gold.
I played Thief over twenty years ago. Twenty years of playing stealth-action games and watching them develop and I think in the back of my head I was always comparing them to this. Blatant nostalgia? Possibly. And yet, returning to the original I find it is still one of the best.
I love how in the first mission you are dumped outside a mansion with a scribbled map and a task to steal prized loot... and then left to it, to figure out how to get inside and how to get around and avoid the guards and escape with the gold. It sets the stage perfectly from the get-go. There are so many ways to complete each objective and so much to explore in the huge mission areas. There's no immersion-breaking mini-map or omniscient objective marker, which is a very good thing. Do yourself a favour and wander off the beaten track and see what is around each corner. The art design is a sumptuous mix of medieval and steampunk and renaissance themes and much of the lore is provided via notes and overheard conversations and environmental clues; to take the shortest path means you miss much of this finely crafted world. Besides, you will find the direct route often proves lethal: despite being equipped with blade and bow, a thief is no fighter. Better to sneak around and find a clever back door. This is a game that rewards exploration, both in tangible loot and in the smug satisfaction of ghosting through an area leaving your unwitting foes untouched. Or with a blackjack to the head.
The only real criticism I have is the late-game emphasis on monsters rather than human enemies, and indeed the 'monster levels' are the weakest on offer. But there's still something about the moan of a zombie in a haunted cathedral that gives me a cold chill, gets the blood racing more than the fear of getting caught by a guard which permeates the non-supernatural levels. So maybe each has their place.
Works well on modern systems, recommend using the tfix mod for bugfixes and support for higher resolutions.
Took me over 20 years to finally play this one. It is a classic, but it has definitely aged in certain areas. Especially melee and hit detection are horrible and take some fun out of the game. Stealth is also wonky at times. There are also few annoying levels with maze like structures that end up to backtracking, running in circles and frustration. But after the negatives there is lot to like. The game has great atmosphere. It still feels unique. Story cutscenes are done well. Audio and music are good. Gameplay doesn't require rushing and you can take your time and figure out stuff yourself and plan your moves. And while melee is bad, it's not really the focus of the game and you can usually avoid using it. So yeah it's still worth playig and a good game.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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