You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding...
You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.
My favorite "Thief" game. When first playing it, I was expecting all kinds of frustrations from the bellowing of fanboys I had heard, but such was not the case. The frequent loading was the only annoying part, but was worth it for the better graphics. Smaller levels? Yes, but on the other hand, The City felt more coherent, now, as a real place should, not like the disjointed whole of the first two games (although, in the first games, that added to The City's sense of mystery). Also, you can pick pockets for extra money to buy more equipment. Second person? You can opt to play in first. "Loot glint"? Who cares, seriously? I would have liked to have retained the rope arrows, but didn't really miss them. The lock picking is now a little more involved, the AI and physics a little better. I loved those Assassins; they're a great new addition to the "Thief" world. But the best thing is the story, arguably the creepiest overall plot of the three, it turns the three games into one story arc that is brought to a satisfying conclusion. I actually felt a little sad when it was over, as I sensed that I had come to the end of Garrett's adventures in my favorite fantasy setting. Keep your D&D, this franchise is second only to the works of Robert E. Howard. Well, some of them, anyway.
Still an amazing Thief game. IMHO, better than The Dark Project (owing to how Deadly Shadows felt like a thieving simulator, while TDP felt more like a dungeon crawler rather than a full-fledged stealth game).
Buy this game if you're a Thief/Stealth fan
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