The Witcher is a role-playing game set in a dark fantasy world where moral ambiguity reigns. Shattering the line between good and evil, the game emphasizes story and character development, while incorporating a tactically-deep, real-time combat system.
Become The Witcher, Geralt of Rivia, and...
The Witcher is a role-playing game set in a dark fantasy world where moral ambiguity reigns. Shattering the line between good and evil, the game emphasizes story and character development, while incorporating a tactically-deep, real-time combat system.
Become The Witcher, Geralt of Rivia, and get caught in a web of intrigue woven by forces vying for control of the world. Make difficult decisions and live with the consequences in a game that will immerse you in an extraordinary tale like no other.
KEY FEATURES
GERALT OF RIVIA: A ONE-OF-A-KIND PROTAGONIST
Take on the role of Geralt of Rivia: a charismatic swordmaster and professional monster slayer.
Choose from over 250 special abilities, combat skills and magical powers to build a character best suited to your style of play.
ORIGINAL FANTASY WORLD DRAWN FROM LITERATURE
Enter a harsh fantasy world inspired by the writings of renowned Polish author Andrzej Sapkowski, where nothing is truly black or white, right or wrong.
NON-LINEAR STORYLINE
Immerse yourself in an epic narrative full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
Accomplish quests in a variety of ways and see how the narrative culminates in one of three different endings depending on your actions.
STUNNING TACTICAL ACTION
Engage in elaborate, yet intuitive real-time combat based on real medieval sword-fighting techniques.
Battle using six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic which all add tactical depth to the fluid real-time experience.
Motion capture performed by medieval fighting experts at Frankfurt's renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
ABOUT THE WITCHER: ENHANCED EDITION
The Witcher: Enhanced Edition takes all of the acclaimed gameplay that garnered the original game more than 90 industry awards and introduces a number of gameplay and technical improvements.
Superior dialogue and cutscenes: Over 5000 rewritten and re-recorded lines of dialogue in English, completely redone German language version, as well as over 200 new gesture animations create a more consistent experience and make characters behave more believably in dialogue and cutscenes.
Enhanced inventory: A separate sack for alchemy ingredients, as well as a simple sort-and-stack function streamline item organization and usage.
Technical improvements: Numerous technical enhancements feature greatly reduced loading times, improved stability, combat responsiveness, faster inventory loading, an option to turn auto-saving on or off, and more.
Character differentiation system: The system randomizes the appearance of dozens of in-game models in order to add more variety to monsters and NPCs.
The Witcher Enhanced Edition comes with these bonus items:
manual
artbook
wallpapers
game guide
maps
The Witcher calendar
The Witcher story
music inspired by The Witcher (MP3)
soundtrack (MP3)
avatars
behind the scenes
creator interviews (Atari)
creator interviews (CD Projekt RED)
music video
music inspired by The Witcher (FLAC)
soundtrack (FLAC)
manual (German)
game guide (German)
manual (Russian)
manual (Italian)
manual (Polish)
game guide (Italian)
game guide (Polish)
Digital Comic (App)
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What improvements we made to this game:
Windows Version Update (13 November 2024)
Added DirectX to dependencies, ensuring proper compatibility with required libraries
Set core affinity to the first 2 CPU cores, improving performance on modern systems
Validated stability
Verified compatibility with Windows 10 and 11
Update 1.5 (A) (22 March 2017)
Added support for Cloud Saves in GOG Galaxy 1.2 and newer
This is one of those games that makes you want to see more of its world. Really interesting characters, story and setting. In some ways it reminded me of Gothic series, and I very much enjoyed my time with this title. Definately got me interested in the world of Witcher.
There are only two things that I've found annoying: 1) The equipment - there's way too many usless items flooding and very limited access to the stash during the last chapters. 2) Respawning enemies - too many of those, they provide no challenge and very little experience.
No Witcher game did to my soul what Witcher 1 did. It felt like poetry. It filled my veins with longing I never knew existed. Longing for the world that I never experienced. I craved traveling vast fields and forests and swamps in search of melancholic solitude that would fill my soul to the brim with acceptance of the world that is older than we believe and has secrets that will never be fully discovered. I wanted to live there.
I enjoyed this game very much. But I would only recommend it to players who mostly enjoy quests, atmosphere and dialog, not interesting combat or up-to-date visuals. Some tolerance for backtracking is needed.
The BAD
* visuals. The game is from 2007. Even though it aged more gracefully than it's direct competition (KotOR2, Oblivion, Jade Empire), it is fifteen y/o. Take it or leave it.
* backtracking. The game doesn't have fast travel, and some quests require back and forth.
UNDECIDED
* the combat is RPG combat, not ARPG. It offers choices: apply oil/potion, choose steel or silver sword, choose strong or fast style. If you choose well, you win, that easy. It doesn't require reflexes or much player input like W2 or W3. Tolerable.
* intimacy cards. (you can say no to the women tho)
GOOD
* Vizima and surroundings is a nice city. Probably top 3 still. Packed with content, lively, cool NPC schedules, atmospheric filters/color palettes. Still holds up today, and compared to the direct competions (ie. New Vegas or Denerim from 2010) it is on a different level.
* the plot is very good, and well paced. I especially liked that the big reveal is not spelled out by an NPC, and that it is not save the world.
* quest design is brilliant. This is true in general, but I would like to highlight that the Vizima confidential quest is probably the biggest quest in the trilogy, and is truly masterful.
* I really liked the shades of grey NPCs in the game. I consider them even better than Witcher 3! Foltest, Jacques, Sigfried or Abigail are interesting and not cartoon villains.
* the game rewards talking with NPCs. Old women add bestiary entries (so you can extract body parts from monsters), herb lore (so you can harvest). Bringing presents to NPCs or having a drink with them gets you other rewards.
* the alchemy system used is my personal favorite from the trilogy. Potions last long, but your available inventory slots act as a nice cap for most of the game.
If You enjoyed very popular 3rd part of the game you should play it. Characters and fight system is different than in 3rd part (just old) bus story, landscapes, music and climat is awesome! Imo better.
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