The Way is a 2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback.
It tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last...
The Way is a 2D puzzle platformer game inspired by classic titles like Another World, Heart of Darkness and Flashback.
It tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.
He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.
Immersing sci-fi story
Mind-bending puzzles
Unique alien planet to explore
Retro style rich with animations
Inspired by Éric Chahi's masterpieces
Goodies
wallpaper
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DRM FREE. No activation or online connection required to play.
I'm a few levels in so I think it's fair to review it at this point. The GFX, music, atmosphere and controls are so good. I'm completely immersed in this game.
The macOS build has serious problems. It's the first application I've used in years that captures the system keys so I can't ALT+TAB to another application. I can't even change the volume or do anything with the keyboard other than play the game.
Thís is particularly problematic when the game hangs - which it does often, usually around the scripted scenes. So I have to pull the plug on my computer.
TLDR: a perfect game marred only by the macOS build. Very fixable so please do it!
Out of this World has exciting new things happening all the time. It has puzzles and platforming that are driven by a story. Achieving those puzzles moves you through the story.
The Way has many challenging puzzles that were consistently difficult for me, and many frustrating platforming puzzles. You solve these puzzles to make lights light up and platforms move, and, maybe, if you've lit up enough lights and moved enough platforms in enough puzzle rooms, and finally to maybe trigger some plot event. There's not a lot of dialogue, thankfully, but there's little enough that I find it disappointing that it wasn't ditched altogether.
Out of this World is a Cinematic Experience, in that its goals are to have many flashy, unique events and bespoke puzzles to suit them. The Way is a Mature Game. in that it comes from many years of the gaming industry figuring out how many puzzles dungeons in a row can be satisfying before adding a new mechanic. Also there's a story.
The Way is definitely INSPIRED by Out of this World, but comparing them feels off. Because The Way has much more content in between story events, and the story events have dialogue, The Way feels much slower and less impactful than Out of this World. WIth all the things they have in common, it makes playing The Way feel like you are reading a novelization of Out of this World. Less immediate, less of an experience. No rawness.
Not that The Way is bad! I enjoy playing it, except for the SUPER GARBAGE platforming stuff. Which is accurate to its inspiration and all the incredibly BS repetitive parts in that old game. Dying and repeating constantly the same stupid monster battle was boring then and it's boring now. But the puzzles are difficult in a good way, and the art is a melancholy mood rendered in crunchy-slick pixels. So it's a cool game. Just a weird experience.
Don't expect an Out of this World descendant. Expect a solid puzzle platformer made in the shape of an Out of this World member berry tree.
+ Good story
+ I really like the ending
+ I also like the art
+ And also puzzle. They are creative. A little frustrating but ok I don't mind
- But it is glitchy. I cannot shoot gun with gamepad but I know the workaround >> go to setting/controls/reset shoot from right trigger to right trigger again/apply
- Some puzzles require memorization. You have to go back to places again if you don't remember. Better to have some kind of in-game journal in inventory
- Jumping is awkward. You can die easily from jumping just a little too high.
I got this game at discount but I think they deserved more than that.
Got it while browsing through sale discounts here on gog and glad i did. Played without a problem with keyboard/mouse, loved graphics, music and orientation to both puzzle solving and platforming. Obvious inspirations didn't bother me much as it was great nostalgia trip to my Amiga days all the way.
Couple of small flaws:
- in some sections decent amount of backtracking is needed to solve puzzles
- pulling down from a ledge move (Flashback/Prince of Persia style) would be handy
- object detection during hovercraft black beast escape seemed a bit off
Nonetheless, highly recommended !
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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