Posted on: October 6, 2014

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Games: 717 Reviews: 36
Ace atmosphere, shame about the gameplay
I love immersive games. Dear Esther was an almost spiritual experience for me and I was hoping VoEC would be similar. However, where DE was all about piecing together the puzzle by just wandering through the beautiful landscape, VoEC is about investigating, finding items of interest and reading notes. Just like DE, VoEC has some of the best graphics I've ever seen in any game and sets a really strong mood which is a good start. Sadly enough, the gameplay is flawed and relies heavily on its looks. As beautiful as the music and the graphics are, the game basically revolves around you running around and finding things you can interact with. "Looking" at these will cause a bunch of words to pop up helping you out - for places where items are missing, it tells you what item needs to go there, for example. A rather strange thing considering the game tells you at the start that it won't hold your hand. And yes, puzzles really are that shallow with the game spelling out what you need to find. I enjoyed some of the animated cut scenes for their artistic beauty but I can't help but feel that the dev tries to dazzle to hide the weaknesses in other areas of the game. Heck, you end up exploring pitch dark mines and other places which leaves you begging for a map, a compass or a flashlight. Finding a pick axe in a pitch black mine is just one example of why they feel painfully absent. So you spend ages running around, wondering if you missed anything, backtracking, combing through every cranny, "just in case". Not fun. The pace and focus of the game feels muddled as well. There's huge areas of the game where nothing can be found and then areas crammed full of stuff. It feels like some of the areas you run through are empty because the dev wanted to let you soak up the atmosphere but it doesn't work because you keep looking around in case you missed something. Bottom line? Great but flawed experience with poor pacing. I loved the idea but the execution ... next time better?
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