Imagine making moral choices in a world devoid of morality. Logic rules this world, and every decision is just a set of zeros and ones. Most concepts take a whole new meaning, and some get completely abolished. Luckily reasonable beings, even if not human, always have a choice.
The Uncertain...
Imagine making moral choices in a world devoid of morality. Logic rules this world, and every decision is just a set of zeros and ones. Most concepts take a whole new meaning, and some get completely abolished. Luckily reasonable beings, even if not human, always have a choice.
The Uncertain: Last Quiet Day is a story-driven adventure game set in a post-apocalyptic world. You see it from the perspective of an engineering robot RT-217NP, who seems to be very curious about the human race, long extinct in wasting wars. Experience the mysterious vibe of each of carefully explored locations. Test your skills, solving diverse puzzles. Make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Key features:
Classic 3D Adventure with unique story
Beautiful graphics and immersive atmosphere
Original indie soundtrack
Made using NVIDIA GameWorks HBAO+, DoF and FXAA technologies
This game is playable and has interesting enough story, but the execution is meh. It is short and half of the game time you will be slowly running in circles around small areas while fighting with clunky controls. The game is slow-paced except for the out-of-place car race sequences. You can die in the game if you choose an incorrect answer or get shot, but you restart immediately just before the wrong choice. The graphics and scenes are not terrible, music and voice acting are passable, and puzzles are straightforward. Unfortunately, it ends abrupt
Slow play, you also can't skip scenes, not even when you come back in the game after a save.
Controls are slow and running is sometimes buggy.
Game does not let you go back to find unfound items or secrets and ends like if it's only part of a game, rather unexpected.
So overall not a lot of fun to it.
The Uncertain: Last Quite Day is a short, good game with a few quirks The story, characters, and voice acting are good. The game is more of a walking simulator as inventory management is addressed automatically. There are barely more than 2 or 3 items in the inventory at any one time and the game selects the appropriate item for the puzzles. There are of course the standard fare of logic puzzles with clues close by. The one music puzzle I could not solve even with the clue eventually started giving me the answer. (A nice unexpected touch.). Note: The Uncertain: Last Quite Day has only one SAVE slot and the game saves automatically. I did encounter a few other issues but believe they are the result of my computer setup. Overall I give the game a solid “B”.
The information in this and the next paragraph was not used to critique the game but is provided for anyone using Linux. I played this game using the Linux distribution “POP!_OS” (Non-Cosmic variant) and Lutris. I have a 4070 TI graphics card, an Intel i9-9900K processor, 32 Gigs of RAM, a Hyperkin “Duke’ controller, and a Logitech keyboard and mouse.
I was unable to use the controller and used the keyboard and mouse. Unfortunately the game did not allow me to customize the keyboard settings. Another issue I encountered is the game started freezing in the last chapter. The game ran fine until then. Tried switching between WINE and PROTON runners (latest version as of the date of this posting 09/2025) but the game would freeze (randomly) no matter which runner was selected. Lowering the resolution from 4K to 1080p seemed to help but could have been “luck of the draw”. Last note for Linux users, I was not able to obtain Trophies if that is important to you. (Not important to me.) The root cause could very well be my lack of knowledge configuring Lutris. I’m new to Linux but wanted to share my experiences for any other Linux “newbies” out there.
(Disclaimer: I own and played this game on Playstation 5. DO NOT BUY THE PS5 VERSION as the rendered textures constantly glitch out. Carrying on...)
It took some time, but I found myself intrigued by the world and slowly unraveling what happened to it. The plot does not start strong but it greatly improves over the course of the game.
Other reviews tag it a walking simulator. I feel this is an oversimplification. We are exploring the world as the character, not as the player.
I also appreciated the art design. I am a meat-and-potatoes person, not a gourmand. It may be simplistic to some—and that is completely fine—but I liked it.
My greatest frustration is that the game ends on a cliffhanger, and there really is not a sequel. If memory serves me right, there is a demo of the sequel but it was quite dissatisfying in essentially every aspect. It has been in development hell for so long that it probably fair to write that it is abandoned by the developer.
TL;DR Your Mileage May Vary.
At first the game seems interesting. Then it quickly ends.
Meanwhile you get frustrated by controls and viewing angles.
And realize that whole premise of the game is illogical.
If you received it as a freebie, might be worth spending some time on it - it looks nice indeed. But it's definitely not worth paying for.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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