Posted on: May 3, 2013

patwater
Verified ownerGames: 188 Reviews: 6
Could Have Been the Perfect Game
Where can I start? Let me start by admitting that I have never, ever beaten the final boss. That said, I have logged hours and hours on this game. I just can't get enough! As great fan of D&D since the 90s, I have never found a game that was as true to the real experience of playing the actual game on pen-and-paper. The complete list of character options, the TURN BASED gameplay, the ruthless difficulty... I love Baldur's Gate, Icewind Dale, Neverwinter Nights, but always wondered, "Why did they all have to be played in real-time?" The turn-based combat scratches that peculiar itch when I really wish I was playing D&D with friends, but alas, it isn't Sunday, Monday, Wednesday or Saturday, so I need to wait. Another thing I wonder is when video games stopped treating me like an adulut. ToEE has something NWN could have used: consequences. Hard decisions. Real, nail-biting suspense when your fate is in the hands of the dice, and if things go sour before your next turn you'll have to roll a new character. On the downside, there are bugs. Lots of bugs. And a lot of unfair slights. For example, don't ever take any exotic weapon proficiencies, nor Weapon Focus: Dwarven Waraxe. Because you'll never find magic Dwarven Waraxes. Not even masterwork ones you can enchant. It seems weird giving 3 stars to a game I've spent so much time with. It could have been the perfect game, if it had received more care and time before being rushed to release.
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