Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outs...
Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult rose to rule the region with tyranny and grim times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory. Until now...
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This is one of the best turn based games I've ever played in my life, which makes me wonder why there were no more turn based D&D. It's combat focused adventure through the aforementioned Temple. Circled menus with dozen of tactical option available at any moment let you deal with most situations. Dozen of skills, spells and items to gather and craft.
Like dungeon crawler but in different perspective with different mechanics.
Played with Circle of Eight (both additional content and vanilla) and Temple+, it's the best combo to play the game.
One tip - abuse camping ambushes to gain 2nd level for your group, game starts from there. You can feel growing power with every level (up to maximum 10th, but you can set it to even higher for even more ridiculous power).
I still have my original disc copy of ToEE, which is a great game if you've been looking for a D&D game that is faithful to the pen and paper original. I really can't say much that hasn't already been covered in other reviews here, so I'll just list off a couple of essentials for playing ToEE.
1. Save often. This will be especially important if you engage the wrong enemy in a fight and you bite off more than you can chew. Combat (like in the original pen and paper game) can and will screw you at the most inopportune time, so get in the habit of saving so you can go back and fine tune your characters.
2. The original release of this game has a lot of bugs, so if GoG doesn't already include the patch fixes, check out co8.org for the patches (and also for enhanced content. trust me, it's worth it).
3. Build your characters carefully at the start-up, because a fighter with low strength or a sorcerer with low charisma will be of no use to you, I can guarantee that.
4. Don't be afraid to consult the help function (which acts as a mini players handbook that will definitely be helpful in the game).
Terribly frustrating game. It's so obviously great that you want to love it and have a baby with it, but it's so punishingly difficult that you soon want to hack your new love into the little pieces that that Beholder who's blocking your way should be in.
I guess it can't be THAT tough since some people apparently whip right through it, but those people definitely aren't me. OTOH, I'm not an AD&D player, so maybe I'm just treading where I don't belong...
Anyway, ToEE strikes me as a near-perfect example of its kind, although I'll likely never get far enough along in it to say for sure.
That game has the perfect combat system for d&d 3.5 rules, the history is very simple, you won't find here Baludur's Gate 2 or Planescape Torment, its more like Icewind Dale, but I have really enjoyed it, just be aware, install Co8 mod, as it improves a lot of bugs and add some new features. I recommend that game if you have enjoyed Baldur's Gate or Icewind Dale
You've probably heard it before. "THIS game is the most D&D game ever!" even for non-D&D licensed games like the Divinity or Pillars of Eternity series, or perhaps the Baldur's Gate and Pathfinder games alike and whilst it can be argued that they are; allow me to explain why ToEE is THE purest, truest D&D game ever.
ToEE is a tactical turn-based CRPG based off the original self-titled module from the 70s, taking place in the most classic and original Greyhawk setting. Troika have remade the module so accurately that you can use the ORIGINAL handbook as a loose guide to get around and know what to expect. Speaking of accuracy, the combat in this game is God tier goodness, not only does it offer the absolutely most tactical choices of any D&D game, not only does it accurately and painstakingly recreate a lot of mechanics but it's also fun and still holds up in 2022.
In fact, to my knowledge, this is the ONLY D&D game to have features such as bluff, sense motive, craft wonderous item, scroll scribing (outside of mandatory resting) and bard's having counterspell. Yes, ToEE has fully functioning counterspelling and it's glorious. You can also do things like cast defensively, ready for approach, hold action, 5 foot step... it's all here. There's also dialogue checks for skills like intimidation and having a high charisma score actually changes and removes dialogue from some NPCs - which is so cool.
You create 5 party members from scratch (up to 8 with Temple+ mod) and can hire companions who act on their own will, so much in fact they'll only leave whenever they want to and will take half the loot you earned. You can even marry some NPCs! They'll also talk differently depending on what PC talks to them first. Yeah, really, ToEE is insane. There's only 2 towns but the combat is the meat. Lots of dungeon crawling here.
But the bugs. Oh, the bugs... so many... there's also an overall jank to the game. Temple+ & Co8 mods fix most of these.
ToEE is worth your money.
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