Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outs...
Thus begins your adventure within the Realm of Greyhawk. It is an adventure that will lead to the source of a deep and abiding mystery, to the very core of evil itself.
An evil demoness founded a cult dedicated to exploring evil in its most elemental forms. This cult was based in a temple just outside the village of Hommlet in a vile shire known as Nulb. Soon, this cult rose to rule the region with tyranny and grim times of chaos and violence ensued. Hard-fought battles were waged and the war was eventually won by the good armies of nearby lands. The temple was razed, the villains were imprisoned, and order was restored. The temple itself faded into distant memory. Until now...
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By playing any game published by Paradox Interactive AB, you (i) agree to be bound by the User Agreement and (ii) confirm that you have read and understood the Privacy Policy.
The game is awesome! But could you please add polish language to it? The full voice cover has been already made, only on GOG it is still only in english. Please, GOG :)
I am a big fan of D&D 3.5 over 5E but this was very disappointing. The movement in combat was terrbile compared to games that have a clear grid system like in the tabletop version or any X-Com clone game. The movement kept provoking attacks of opportunity against my characters. I damn well know how AoO work, I am a reach weapon specialist in tabletop but the movement without a true grid in this game is terrible and not precise. The game is also terrbile at blocking your view of where everyone is with tress/leaves covering the battlefield above the combattants. Walls block view also. I played and loved 3rd ed for over 20 years now and loved the tabletop exp but don't plan to spend another hour on this computer version, at least not for however long it takers to forget how terrible it handles movement without a true grid.
When your magic user loots chests before you, picks up the +1 sword and leaves you with a robe you know something is wrong. Add to that party members that will loot anything on the ground, worthless or not, until they're so encumbered that they can barely move and you can see where the game is going. Even better is that you can't make them drop that rusty junk. Oh no. The only way to get them to leave it alone is to drop them into combat and let them die by forfeiting their every move. Then and only then can you get that junk off of them, hoof it back into town with their body, and get a severe reprimand while you pay through the nose to get them resurrected.
That's just the AI. The rest of the game has similar flaws unfortunately.
Of course the last time I played this the community was still trying to patch it into shape. It's possible that all the horrible game breaking bugs have finally been dealt with. But if this isn't the latest community patched version I've avoid it like the plague.
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