Posted on: June 8, 2021

Nervensaegen
Verified ownerGames: Reviews: 102
Good game with annoying grind
The game itself is a fun but grindy first person melee fighting game with a nice but cliché SciFi story. You are a guy in a wheel chair who joins a company because they promise to make you walk again. Then (obviously) something goes wrong and you have to fight your way from location A to location B while killing hordes of former employees who turned insane. Per se, an enjoyable experience with good graphics, nice sound, acceptable gameplay. Except: You cannot manually save the game. The game only saves at the medbay. There is just one medbay per level, right at the beginning. Every time you enter the medbay to heal or upgrade equipment, ALL enemies you previously killed respawn. So the game encourages you to take risks, and the risks are great for you are underpowered. If you die, you respawn there as well, and have to fight your way back to regain your loot. Ergo you play through the same enemies over, and over, and over again, ad nauseam to farm resources because you have to. What nobody tells you is, there is a hidden game mechanic: If you die but go on a killing spree before regaining your loot, the game rewards you by doubling it, and if you keep doing that hit the 10 million resource cap in less than 30mins. Which finally breaks it. Either you don't know the mechanic and get increasingly frustrated with the slow grind, or you do and soon are swimming in expensive gear to the point where it is no fun anymore either. On a side note: Needless brutality. As a core mechanic, the game makes you tear you human opponents to pieces to collect x legs, or x arms, or x torsos, or x heads to "recycle" into parts for upgrades. There is no reason in the game for why you need to do that. You wear the very same gear and you can put it on and take it off without chopping your head off, so why you can't do the same with a defeated enemy is beyond any logic. All in all: Okay-ish game, it is fun, looks nice, but is repetitive with a tat too much frustrating grind.
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