As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.Dynamic, acrobatic game...
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Dynamic, acrobatic gameplay and ultra tight controls worthy of an epic ninja adventure.
Character upgrades, new abilities, hidden levels, and branching paths to discover.
Meticulously designed 8-bit and 16-bit sprites, animations, and backgrounds in the spirit of the classics.
A memorable cast of offbeat villains, bosses, and associates.
Original soundtrack by renowned chiptune composer Rainbowdragoneyes, handmade using Famitracker.
It takes you to a roller coaster of nostalgia, I've always enjoyed games in those Metroidvania style I dare say that he is the best in my humble opinion, he undoubtedly ranked 1st in my list of Metroidvania's best, can buy without fear.
The part of soundtrack, stage, and boss including the character itself are very captivating, the boss neither come they have personalities and are super charismatic.
The Messenger is an amazing piece of art.
It's a perfect plateformer, with a nice dosed difficulty and great visuals.
Haven't had so much pleasure playing a plateformer for a long time, buy it if you want a great game.
From the first moment I started playing, it was just so fun to play. Even when the game become incredibly challenging for me (you may not find it as difficult but I found some of the rooms very very difficult) I wanted to keep playing.
About 40% of my way through the game I thought it was finished -- then it added a new mechanic and suddenly there was so much more to do. Then it added something else and there was more to do. Every time something new was added the game was enriched -- rather than feeling like filler to pad the gameplay, it just made it a more profound experience.
Overall I had fun playing this game, but there were parts of the game that I found frustrating. There are some platforming challenges that are Celeste-like, but this game has some shortcomings that make these sections even more disheartening. One ability your guy has is to activate a slow-fall mechanic, which you do by pressing A. Another is a double-jump, which you also do by pressing A. In tough platforming sections I've had my guy double-jump into spikes more than once when I wanted them to float, because of how these two functions are mapped to the same button. I would have loved it if they had the float mapped to a trigger, but alas, it is not. Also most platforming is done over instant death pits, so even small errors in judgement will lead to a game over, and an annoying death message. Also, many boss fights felt cheap, and I had many, many deaths trying to learn their patterns, but the fighting in this game just isn't that interesting, so this became boring and repetitive.
Another small gripe with this game is that most enemy projectiles go right through walls, while your ninja stars don't, which I think is an odd design choice.
But if you can make it past the boss fights, and the frustrating platforming (the most difficult of which are optional, only for gathering collectables to unlock a secret weapon), you'll find the core of this game to be a decent action platformer, that has an interesting story to it. One thing I should say is that this game initially got my attention by being reviewed in some places as a hot new Metroidvania style game. And while this game does have some metroidvania like elements to it, I really wouldn't call this game a metroidvania. The game is of decent length, and took me around 15 hours to play through, and has a number of different themed areas where the action takes place in, and there's a good in-game map that you unlock that means you always know where you are, even if you don't know where you're going.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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