In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only...
In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.
Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.
The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.
During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.
Turn-Based Tactical RPG:
● The whole RPG package: a flurry of stats, skills, perks, traits… and more.
● Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
● Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
● Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.
Hordes of Evil:
● Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison... Every Action Point counts towards another day of survival.
● Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
● Each map will end with epic fights against unique mind-bending bosses.
Protect the Haven:
● Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
● Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
● Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
● 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.
Roguelite Elements:
● The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
● Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
● Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
● Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players.
Headbanger Soundtrack:
● Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
● Composed by the incredible Rémi - The Algorithm - Gallégo
Loving this game, I'm about 6 hours in and close to finishing the first area. So far, I love the variety, the deep strategy of base building, tower defense, character builds, weapon loadouts and just the satisfying feeling of destroying the zombie waves and the nervousness when they start tearing down the walls. Going to be playing this game for a lot more hours.
The difficulty spikes dramatically at "lakeburg" and I mean dramatically. It feels like there should have been a zone between it at the first zone to help at the very least.
As a result, you'll be beating your head against the same measly second level over and over and that will be the game for you and because of that, something feels off. Something is wrong if you're only this far in the game and you're spinning in circles. A little more variety in the scenery or music would have helped because as you're unlocking new stuff and enjoying yourself, there comes a point where you sit back and realize how many times you're either repeating the same level or spending so much of your time just to die to unlock stuff and that's even before you actually meet the boss who will kill you in the first try until you figure out the gimmick so that cycle continues again once you reach a higher level in your endeavors.
Nice visuals, armor changes when you change it. I like the music but like I said, I've heard the same song for so long after repeating the same node that it drove me a bit crazy that I turned it down.
If the game was a bit easier or at least had a better sense of progression I might have enjoyed it still as much as I did initially but I've reached a point where I get excited to play then realize how much time it would take and the fact I'd just inevitably die in the end. If there was a sequel I'd check it out to see if they made any improvements after whatever feedback they got after this one.
Idea is great, art is good, music is good.
Implementation is terrible, too hard and too long rounds makes it not enjoyable.
It would have been nicer to make more rounds with less minions, at the very least, at the beginnig.
Some stuff also I am not sure if they matter like defenses, etc.
Game seemed amazing on paper but it does not quite deliver, might be ok to buy on heavy discount but again, they could have done something very nice and ruined it with the wrong balance.
TL;DR Feels like a chore.
Had so much fun in the last few days playing this. Each round takes so much planning and detail strategy to move people around that It made me love Tactic genre games again
I love having my squad of heroes defending the haven. Heroes have unique skills based on weapons, and a variety of random origin effects to make each hero feel unique.
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